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Input: appletouch - another fix for idle reset logic

Make sure we reset idlecount when we get a good (non-empty) packet.

Signed-off-by: Soeren Sonnenburg <kernel@nn7.de>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Soeren Sonnenburg 17 년 전
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1개의 변경된 파일10개의 추가작업 그리고 5개의 파일을 삭제
  1. 10 5
      drivers/input/mouse/appletouch.c

+ 10 - 5
drivers/input/mouse/appletouch.c

@@ -502,18 +502,23 @@ static void atp_complete(struct urb* urb)
 
 		/* reset the accumulator on release */
 		memset(dev->xy_acc, 0, sizeof(dev->xy_acc));
+	}
+
+	/* Geyser 3 will continue to send packets continually after
+	   the first touch unless reinitialised. Do so if it's been
+	   idle for a while in order to avoid waking the kernel up
+	   several hundred times a second */
 
-		/* Geyser 3 will continue to send packets continually after
-		   the first touch unless reinitialised. Do so if it's been
-		   idle for a while in order to avoid waking the kernel up
-		   several hundred times a second */
-		if (!key && atp_is_geyser_3(dev)) {
+	if (atp_is_geyser_3(dev)) {
+		if (!x && !y && !key) {
 			dev->idlecount++;
 			if (dev->idlecount == 10) {
 				dev->valid = 0;
 				schedule_work(&dev->work);
 			}
 		}
+		else
+			dev->idlecount = 0;
 	}
 
 	input_report_key(dev->input, BTN_LEFT, key);