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@@ -14,56 +14,13 @@
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#define SUSPEND_CONSOLE (MAX_NR_CONSOLES-1)
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static int orig_fgconsole, orig_kmsg;
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-static int disable_vt_switch;
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-
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-/*
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- * Normally during a suspend, we allocate a new console and switch to it.
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- * When we resume, we switch back to the original console. This switch
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- * can be slow, so on systems where the framebuffer can handle restoration
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- * of video registers anyways, there's little point in doing the console
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- * switch. This function allows you to disable it by passing it '0'.
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- */
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-void pm_set_vt_switch(int do_switch)
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-{
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- acquire_console_sem();
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- disable_vt_switch = !do_switch;
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- release_console_sem();
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-}
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-EXPORT_SYMBOL(pm_set_vt_switch);
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int pm_prepare_console(void)
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{
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- acquire_console_sem();
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-
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- if (disable_vt_switch) {
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- release_console_sem();
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- return 0;
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- }
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-
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- orig_fgconsole = fg_console;
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-
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- if (vc_allocate(SUSPEND_CONSOLE)) {
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- /* we can't have a free VC for now. Too bad,
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- * we don't want to mess the screen for now. */
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- release_console_sem();
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+ orig_fgconsole = vt_move_to_console(SUSPEND_CONSOLE, 1);
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+ if (orig_fgconsole < 0)
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return 1;
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- }
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- if (set_console(SUSPEND_CONSOLE)) {
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- /*
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- * We're unable to switch to the SUSPEND_CONSOLE.
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- * Let the calling function know so it can decide
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- * what to do.
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- */
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- release_console_sem();
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- return 1;
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- }
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- release_console_sem();
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-
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- if (vt_waitactive(SUSPEND_CONSOLE)) {
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- pr_debug("Suspend: Can't switch VCs.");
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- return 1;
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- }
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orig_kmsg = kmsg_redirect;
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kmsg_redirect = SUSPEND_CONSOLE;
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return 0;
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@@ -71,19 +28,9 @@ int pm_prepare_console(void)
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void pm_restore_console(void)
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{
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- acquire_console_sem();
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- if (disable_vt_switch) {
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- release_console_sem();
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- return;
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- }
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- set_console(orig_fgconsole);
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- release_console_sem();
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-
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- if (vt_waitactive(orig_fgconsole)) {
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- pr_debug("Resume: Can't switch VCs.");
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- return;
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+ if (orig_fgconsole >= 0) {
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+ vt_move_to_console(orig_fgconsole, 0);
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+ kmsg_redirect = orig_kmsg;
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}
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-
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- kmsg_redirect = orig_kmsg;
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}
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#endif
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