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ps3fb: make frame buffer offsets unsigned int

Frame buffer offsets don't have to be `unsigned long', `unsigned int' is
sufficient

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Geert Uytterhoeven 17 years ago
parent
commit
7974f72a21
1 changed files with 4 additions and 5 deletions
  1. 4 5
      drivers/video/ps3fb.c

+ 4 - 5
drivers/video/ps3fb.c

@@ -140,9 +140,9 @@ struct ps3fb_par {
 	unsigned int ddr_line_length;
 	unsigned int ddr_frame_size;
 	unsigned int xdr_frame_size;
-	unsigned long full_offset;	/* start of fullscreen DDR fb */
-	unsigned long fb_offset;	/* start of actual DDR fb */
-	unsigned long pan_offset;
+	unsigned int full_offset;	/* start of fullscreen DDR fb */
+	unsigned int fb_offset;		/* start of actual DDR fb */
+	unsigned int pan_offset;
 };
 
 
@@ -512,8 +512,7 @@ static int ps3fb_set_par(struct fb_info *info)
 {
 	struct ps3fb_par *par = info->par;
 	unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines;
-	unsigned int ddr_xoff, ddr_yoff;
-	unsigned long offset;
+	unsigned int ddr_xoff, ddr_yoff, offset;
 	const struct fb_videomode *vmode;
 	u64 dst;