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drm/i915: mask tiled bit when updating ILK sprites

Or going from tiled to untiled may break.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Ander Conselvan de Oliveira 13 vuotta sitten
vanhempi
commit
796265235b
1 muutettua tiedostoa jossa 1 lisäystä ja 0 poistoa
  1. 1 0
      drivers/gpu/drm/i915/intel_sprite.c

+ 1 - 0
drivers/gpu/drm/i915/intel_sprite.c

@@ -234,6 +234,7 @@ ilk_update_plane(struct drm_plane *plane, struct drm_framebuffer *fb,
 	dvscntr &= ~DVS_PIXFORMAT_MASK;
 	dvscntr &= ~DVS_RGB_ORDER_XBGR;
 	dvscntr &= ~DVS_YUV_BYTE_ORDER_MASK;
+	dvscntr &= ~DVS_TILED;
 
 	switch (fb->pixel_format) {
 	case DRM_FORMAT_XBGR8888: