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@@ -190,16 +190,14 @@ static void gameport_run_poll_handler(unsigned long d)
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* Basic gameport -> driver core mappings
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*/
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-static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
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+static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
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{
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int error;
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- down_write(&gameport_bus.subsys.rwsem);
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-
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gameport->dev.driver = &drv->driver;
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if (drv->connect(gameport, drv)) {
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gameport->dev.driver = NULL;
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- goto out;
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+ return -ENODEV;
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}
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error = device_bind_driver(&gameport->dev);
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@@ -211,31 +209,21 @@ static void gameport_bind_driver(struct gameport *gameport, struct gameport_driv
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drv->description, error);
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drv->disconnect(gameport);
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gameport->dev.driver = NULL;
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- goto out;
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+ return error;
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}
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- out:
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- up_write(&gameport_bus.subsys.rwsem);
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-}
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-
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-static void gameport_release_driver(struct gameport *gameport)
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-{
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- down_write(&gameport_bus.subsys.rwsem);
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- device_release_driver(&gameport->dev);
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- up_write(&gameport_bus.subsys.rwsem);
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+ return 0;
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}
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static void gameport_find_driver(struct gameport *gameport)
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{
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int error;
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- down_write(&gameport_bus.subsys.rwsem);
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error = device_attach(&gameport->dev);
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if (error < 0)
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printk(KERN_WARNING
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"gameport: device_attach() failed for %s (%s), error: %d\n",
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gameport->phys, gameport->name, error);
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- up_write(&gameport_bus.subsys.rwsem);
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}
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@@ -483,13 +471,12 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
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{
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struct gameport *gameport = to_gameport_port(dev);
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struct device_driver *drv;
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- int retval;
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+ int error;
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- retval = mutex_lock_interruptible(&gameport_mutex);
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- if (retval)
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- return retval;
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+ error = mutex_lock_interruptible(&gameport_mutex);
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+ if (error)
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+ return error;
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- retval = count;
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if (!strncmp(buf, "none", count)) {
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gameport_disconnect_port(gameport);
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} else if (!strncmp(buf, "reconnect", count)) {
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@@ -499,15 +486,15 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
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gameport_find_driver(gameport);
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} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
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gameport_disconnect_port(gameport);
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- gameport_bind_driver(gameport, to_gameport_driver(drv));
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+ error = gameport_bind_driver(gameport, to_gameport_driver(drv));
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put_driver(drv);
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} else {
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- retval = -EINVAL;
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+ error = -EINVAL;
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}
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mutex_unlock(&gameport_mutex);
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- return retval;
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+ return error ? error : count;
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}
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static struct device_attribute gameport_device_attrs[] = {
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@@ -655,7 +642,7 @@ static void gameport_disconnect_port(struct gameport *gameport)
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do {
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parent = s->parent;
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- gameport_release_driver(s);
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+ device_release_driver(&s->dev);
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gameport_destroy_port(s);
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} while ((s = parent) != gameport);
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}
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@@ -663,7 +650,7 @@ static void gameport_disconnect_port(struct gameport *gameport)
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/*
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* Ok, no children left, now disconnect this port
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*/
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- gameport_release_driver(gameport);
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+ device_release_driver(&gameport->dev);
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}
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void gameport_rescan(struct gameport *gameport)
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