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@@ -110,9 +110,6 @@ static void start_adc(struct cs4297a_state *s);
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// rather than 64k as some of the games work more responsively.
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// rather than 64k as some of the games work more responsively.
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// log base 2( buff sz = 32k).
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// log base 2( buff sz = 32k).
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-//static unsigned long defaultorder = 3;
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-//MODULE_PARM(defaultorder, "i");
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-
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//
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//
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// Turn on/off debugging compilation by commenting out "#define CSDEBUG"
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// Turn on/off debugging compilation by commenting out "#define CSDEBUG"
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//
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//
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