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drm/radeon: don't leave fence blocked process on failed GPU reset

Force all fence to signal if GPU reset failed so no process get stuck
on waiting fence.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
Jerome Glisse 12 years ago
parent
commit
76903b96ad

+ 1 - 0
drivers/gpu/drm/radeon/radeon.h

@@ -225,6 +225,7 @@ struct radeon_fence {
 int radeon_fence_driver_start_ring(struct radeon_device *rdev, int ring);
 int radeon_fence_driver_init(struct radeon_device *rdev);
 void radeon_fence_driver_fini(struct radeon_device *rdev);
+void radeon_fence_driver_force_completion(struct radeon_device *rdev);
 int radeon_fence_emit(struct radeon_device *rdev, struct radeon_fence **fence, int ring);
 void radeon_fence_process(struct radeon_device *rdev, int ring);
 bool radeon_fence_signaled(struct radeon_fence *fence);

+ 1 - 0
drivers/gpu/drm/radeon/radeon_device.c

@@ -1358,6 +1358,7 @@ retry:
 			}
 		}
 	} else {
+		radeon_fence_driver_force_completion(rdev);
 		for (i = 0; i < RADEON_NUM_RINGS; ++i) {
 			kfree(ring_data[i]);
 		}

+ 19 - 0
drivers/gpu/drm/radeon/radeon_fence.c

@@ -868,6 +868,25 @@ void radeon_fence_driver_fini(struct radeon_device *rdev)
 	mutex_unlock(&rdev->ring_lock);
 }
 
+/**
+ * radeon_fence_driver_force_completion - force all fence waiter to complete
+ *
+ * @rdev: radeon device pointer
+ *
+ * In case of GPU reset failure make sure no process keep waiting on fence
+ * that will never complete.
+ */
+void radeon_fence_driver_force_completion(struct radeon_device *rdev)
+{
+	int ring;
+
+	for (ring = 0; ring < RADEON_NUM_RINGS; ring++) {
+		if (!rdev->fence_drv[ring].initialized)
+			continue;
+		radeon_fence_write(rdev, rdev->fence_drv[ring].sync_seq[ring], ring);
+	}
+}
+
 
 /*
  * Fence debugfs