Vegas' slow start was only adding one MSS per RTT rather than one for every ack. Slow start behavior should now match Reno. Signed-off-by: Thomas Young <tyo@ee.mu.oz.au> Signed-off-by: David S. Miller <davem@davemloft.net>
@@ -330,6 +330,10 @@ static void tcp_vegas_cong_avoid(struct sock *sk, u32 ack,
vegas->cntRTT = 0;
vegas->minRTT = 0x7fffffff;
}
+ /* Use normal slow start */
+ else if (tp->snd_cwnd <= tp->snd_ssthresh)
+ tcp_slow_start(tp);
+
/* Extract info for Tcp socket info provided via netlink. */