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@@ -626,19 +626,6 @@ static void clocksource_enqueue(struct clocksource *cs)
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list_add(&cs->list, entry);
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}
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-
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-/*
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- * Maximum time we expect to go between ticks. This includes idle
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- * tickless time. It provides the trade off between selecting a
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- * mult/shift pair that is very precise but can only handle a short
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- * period of time, vs. a mult/shift pair that can handle long periods
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- * of time but isn't as precise.
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- *
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- * This is a subsystem constant, and actual hardware limitations
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- * may override it (ie: clocksources that wrap every 3 seconds).
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- */
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-#define MAX_UPDATE_LENGTH 5 /* Seconds */
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-
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/**
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* __clocksource_updatefreq_scale - Used update clocksource with new freq
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* @t: clocksource to be registered
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@@ -652,15 +639,28 @@ static void clocksource_enqueue(struct clocksource *cs)
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*/
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void __clocksource_updatefreq_scale(struct clocksource *cs, u32 scale, u32 freq)
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{
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+ unsigned long sec;
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+
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/*
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- * Ideally we want to use some of the limits used in
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- * clocksource_max_deferment, to provide a more informed
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- * MAX_UPDATE_LENGTH. But for now this just gets the
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- * register interface working properly.
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+ * Calc the maximum number of seconds which we can run before
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+ * wrapping around. For clocksources which have a mask > 32bit
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+ * we need to limit the max sleep time to have a good
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+ * conversion precision. 10 minutes is still a reasonable
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+ * amount. That results in a shift value of 24 for a
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+ * clocksource with mask >= 40bit and f >= 4GHz. That maps to
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+ * ~ 0.06ppm granularity for NTP. We apply the same 12.5%
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+ * margin as we do in clocksource_max_deferment()
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*/
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+ sec = (cs->mask - (cs->mask >> 5));
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+ do_div(sec, freq);
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+ do_div(sec, scale);
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+ if (!sec)
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+ sec = 1;
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+ else if (sec > 600 && cs->mask > UINT_MAX)
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+ sec = 600;
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+
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clocks_calc_mult_shift(&cs->mult, &cs->shift, freq,
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- NSEC_PER_SEC/scale,
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- MAX_UPDATE_LENGTH*scale);
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+ NSEC_PER_SEC / scale, sec * scale);
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cs->max_idle_ns = clocksource_max_deferment(cs);
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}
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EXPORT_SYMBOL_GPL(__clocksource_updatefreq_scale);
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