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-** Introduction
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-This document describes what I managed to discover about the protocol used to
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-specify force effects to I-Force 2.0 devices. None of this information comes
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-from Immerse. That's why you should not trust what is written in this
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-document. This document is intended to help understanding the protocol.
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-This is not a reference. Comments and corrections are welcome. To contact me,
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-send an email to: deneux@ifrance.com
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-
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-** WARNING **
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-I may not be held responsible for any dammage or harm caused if you try to
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-send data to your I-Force device based on what you read in this document.
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-
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-** Preliminary Notes:
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-All values are hexadecimal with big-endian encoding (msb on the left). Beware,
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-values inside packets are encoded using little-endian. Bytes whose roles are
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-unknown are marked ??? Information that needs deeper inspection is marked (?)
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-
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-** General form of a packet **
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-This is how packets look when the device uses the rs232 to communicate.
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-2B OP LEN DATA CS
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-CS is the checksum. It is equal to the exclusive or of all bytes.
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-
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-When using USB:
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-OP DATA
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-The 2B, LEN and CS fields have disappeared, probably because USB handles frames and
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-data corruption is handled or unsignificant.
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-
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-First, I describe effects that are sent by the device to the computer
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-
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-** Device input state
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-This packet is used to indicate the state of each button and the value of each
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-axis
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-OP= 01 for a joystick, 03 for a wheel
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-LEN= Varies from device to device
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-00 X-Axis lsb
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-01 X-Axis msb
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-02 Y-Axis lsb, or gas pedal for a wheel
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-03 Y-Axis msb, or brake pedal for a wheel
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-04 Throttle
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-05 Buttons
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-06 Lower 4 bits: Buttons
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- Upper 4 bits: Hat
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-07 Rudder
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-
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-** Device effects states
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-OP= 02
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-LEN= Varies
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-00 ? Bit 1 (Value 2) is the value of the deadman switch
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-01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
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-02 ??
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-03 Address of parameter block changed (lsb)
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-04 Address of parameter block changed (msb)
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-05 Address of second parameter block changed (lsb)
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-... depending on the number of parameter blocks updated
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-
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-** Force effect **
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-OP= 01
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-LEN= 0e
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-00 Channel (when playing several effects at the same time, each must be assigned a channel)
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-01 Wave form
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- Val 00 Constant
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- Val 20 Square
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- Val 21 Triangle
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- Val 22 Sine
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- Val 23 Sawtooth up
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- Val 24 Sawtooth down
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- Val 40 Spring (Force = f(pos))
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- Val 41 Friction (Force = f(velocity)) and Inertia (Force = f(acceleration))
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-
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-
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-02 Axes affected and trigger
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- Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
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- Val 4 = X axis only. Byte 05 must contain 5a
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- Val 8 = Y axis only. Byte 05 must contain b4
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- Val c = X and Y axes. Bytes 05 must contain 60
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- Bits 0-3: Val 0 = No trigger
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- Val x+1 = Button x triggers the effect
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- When the whole byte is 0, cancel the previously set trigger
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-
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-03-04 Duration of effect (little endian encoding, in ms)
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-
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-05 Direction of effect, if applicable. Else, see 02 for value to assign.
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-06-07 Minimum time between triggering.
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-
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-08-09 Address of periodicity or magnitude parameters
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-0a-0b Address of attack and fade parameters, or ffff if none.
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-*or*
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-08-09 Address of interactive parameters for X-axis, or ffff if not applicable
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-0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable
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-
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-0c-0d Delay before execution of effect (little endian encoding, in ms)
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-
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-
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-** Time based parameters **
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-
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-*** Attack and fade ***
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-OP= 02
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-LEN= 08
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-00-01 Address where to store the parameteres
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-02-03 Duration of attack (little endian encoding, in ms)
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-04 Level at end of attack. Signed byte.
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-05-06 Duration of fade.
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-07 Level at end of fade.
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-
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-*** Magnitude ***
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-OP= 03
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-LEN= 03
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-00-01 Address
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-02 Level. Signed byte.
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-
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-*** Periodicity ***
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-OP= 04
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-LEN= 07
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-00-01 Address
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-02 Magnitude. Signed byte.
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-03 Offset. Signed byte.
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-04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
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-05-06 Period (little endian encoding, in ms)
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-
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-** Interactive parameters **
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-OP= 05
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-LEN= 0a
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-00-01 Address
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-02 Positive Coeff
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-03 Negative Coeff
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-04+05 Offset (center)
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-06+07 Dead band (Val 01F4 = 5000 (decimal))
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-08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
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-09 Negative saturation
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-
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-The encoding is a bit funny here: For coeffs, these are signed values. The
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-maximum value is 64 (100 decimal), the min is 9c.
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-For the offset, the minimum value is FE0C, the maximum value is 01F4.
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-For the deadband, the minimum value is 0, the max is 03E8.
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-
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-** Controls **
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-OP= 41
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-LEN= 03
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-00 Channel
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-01 Start/Stop
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- Val 00: Stop
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- Val 01: Start and play once.
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- Val 41: Start and play n times (See byte 02 below)
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-02 Number of iterations n.
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-
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-** Init **
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-
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-*** Querying features ***
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-OP= ff
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-Query command. Length varies according to the query type.
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-The general format of this packet is:
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-ff 01 QUERY [INDEX] CHECKSUM
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-reponses are of the same form:
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-FF LEN QUERY VALUE_QUERIED CHECKSUM2
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-where LEN = 1 + length(VALUE_QUERIED)
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-
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-**** Query ram size ****
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-QUERY = 42 ('B'uffer size)
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-The device should reply with the same packet plus two additionnal bytes
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-containing the size of the memory:
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-ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
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-
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-**** Query number of effects ****
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-QUERY = 4e ('N'umber of effects)
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-The device should respond by sending the number of effects that can be played
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-at the same time (one byte)
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-ff 02 4e 14 CS would stand for 20 effects.
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-
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-**** Vendor's id ****
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-QUERY = 4d ('M'anufacturer)
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-Query the vendors'id (2 bytes)
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-
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-**** Product id *****
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-QUERY = 50 ('P'roduct)
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-Query the product id (2 bytes)
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-
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-**** Open device ****
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-QUERY = 4f ('O'pen)
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-No data returned.
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-
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-**** Close device *****
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-QUERY = 43 ('C')lose
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-No data returned.
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-
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-**** Query effect ****
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-QUERY = 45 ('E')
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-Send effect type.
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-Returns nonzero if supported (2 bytes)
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-
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-**** Firmware Version ****
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-QUERY = 56 ('V'ersion)
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-Sends back 3 bytes - major, minor, subminor
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-
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-*** Initialisation of the device ***
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-
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-**** Set Control ****
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-!!! Device dependent, can be different on different models !!!
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-OP= 40 <idx> <val> [<val>]
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-LEN= 2 or 3
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-00 Idx
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- Idx 00 Set dead zone (0..2048)
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- Idx 01 Ignore Deadman sensor (0..1)
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- Idx 02 Enable comm watchdog (0..1)
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- Idx 03 Set the strength of the spring (0..100)
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- Idx 04 Enable or disable the spring (0/1)
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- Idx 05 Set axis saturation threshold (0..2048)
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-
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-**** Set Effect State ****
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-OP= 42 <val>
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-LEN= 1
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-00 State
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- Bit 3 Pause force feedback
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- Bit 2 Enable force feedback
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- Bit 0 Stop all effects
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-
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-**** Set overall gain ****
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-OP= 43 <val>
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-LEN= 1
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-00 Gain
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- Val 00 = 0%
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- Val 40 = 50%
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- Val 80 = 100%
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-
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-** Parameter memory **
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-
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-Each device has a certain amount of memory to store parameters of effects.
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-The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
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-is the amount of memory apparently needed for every set of parameters:
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- - period : 0c
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- - magnitude : 02
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- - attack and fade : 0e
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- - interactive : 08
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-
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-** Appendix: How to study the protocol ? **
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-
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-1. Generate effects using the force editor provided with the DirectX SDK, or use Immersion Studio (freely available at their web site in the developer section: www.immersion.com)
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-2. Start a soft spying RS232 or USB (depending on where you connected your joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
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-3. Play the effect, and watch what happens on the spy screen.
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-
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-A few words about ComPortSpy:
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-At first glance, this soft seems, hum, well... buggy. In fact, data appear with a few seconds latency. Personnaly, I restart it every time I play an effect.
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-Remember it's free (as in free beer) and alpha!
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-
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-** URLS **
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-Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy.
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-
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-** Author of this document **
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-Johann Deneux <deneux@ifrance.com>
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-Home page at http://www.esil.univ-mrs.fr/~jdeneux/projects/ff/
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-
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-Additions by Vojtech Pavlik.
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-
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-I-Force is trademark of Immersion Corp.
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+** Introduction
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|
|
+This document describes what I managed to discover about the protocol used to
|
|
|
|
+specify force effects to I-Force 2.0 devices. None of this information comes
|
|
|
|
+from Immerse. That's why you should not trust what is written in this
|
|
|
|
+document. This document is intended to help understanding the protocol.
|
|
|
|
+This is not a reference. Comments and corrections are welcome. To contact me,
|
|
|
|
+send an email to: deneux@ifrance.com
|
|
|
|
+
|
|
|
|
+** WARNING **
|
|
|
|
+I may not be held responsible for any dammage or harm caused if you try to
|
|
|
|
+send data to your I-Force device based on what you read in this document.
|
|
|
|
+
|
|
|
|
+** Preliminary Notes:
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|
|
|
+All values are hexadecimal with big-endian encoding (msb on the left). Beware,
|
|
|
|
+values inside packets are encoded using little-endian. Bytes whose roles are
|
|
|
|
+unknown are marked ??? Information that needs deeper inspection is marked (?)
|
|
|
|
+
|
|
|
|
+** General form of a packet **
|
|
|
|
+This is how packets look when the device uses the rs232 to communicate.
|
|
|
|
+2B OP LEN DATA CS
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|
+CS is the checksum. It is equal to the exclusive or of all bytes.
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+
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+When using USB:
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+OP DATA
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+The 2B, LEN and CS fields have disappeared, probably because USB handles frames and
|
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|
|
+data corruption is handled or unsignificant.
|
|
|
|
+
|
|
|
|
+First, I describe effects that are sent by the device to the computer
|
|
|
|
+
|
|
|
|
+** Device input state
|
|
|
|
+This packet is used to indicate the state of each button and the value of each
|
|
|
|
+axis
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|
|
|
+OP= 01 for a joystick, 03 for a wheel
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|
|
+LEN= Varies from device to device
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|
|
+00 X-Axis lsb
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+01 X-Axis msb
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+02 Y-Axis lsb, or gas pedal for a wheel
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+03 Y-Axis msb, or brake pedal for a wheel
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+04 Throttle
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+05 Buttons
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+06 Lower 4 bits: Buttons
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+ Upper 4 bits: Hat
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+07 Rudder
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+
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+** Device effects states
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+OP= 02
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+LEN= Varies
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+00 ? Bit 1 (Value 2) is the value of the deadman switch
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+01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
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+02 ??
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+03 Address of parameter block changed (lsb)
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+04 Address of parameter block changed (msb)
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+05 Address of second parameter block changed (lsb)
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+... depending on the number of parameter blocks updated
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+
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+** Force effect **
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+OP= 01
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+LEN= 0e
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+00 Channel (when playing several effects at the same time, each must be assigned a channel)
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|
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+01 Wave form
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|
+ Val 00 Constant
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+ Val 20 Square
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+ Val 21 Triangle
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+ Val 22 Sine
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+ Val 23 Sawtooth up
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+ Val 24 Sawtooth down
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+ Val 40 Spring (Force = f(pos))
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+ Val 41 Friction (Force = f(velocity)) and Inertia (Force = f(acceleration))
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+
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+
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+02 Axes affected and trigger
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+ Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
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+ Val 4 = X axis only. Byte 05 must contain 5a
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+ Val 8 = Y axis only. Byte 05 must contain b4
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+ Val c = X and Y axes. Bytes 05 must contain 60
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+ Bits 0-3: Val 0 = No trigger
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+ Val x+1 = Button x triggers the effect
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+ When the whole byte is 0, cancel the previously set trigger
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+
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+03-04 Duration of effect (little endian encoding, in ms)
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+
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+05 Direction of effect, if applicable. Else, see 02 for value to assign.
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+
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+06-07 Minimum time between triggering.
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|
|
|
+
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|
|
|
+08-09 Address of periodicity or magnitude parameters
|
|
|
|
+0a-0b Address of attack and fade parameters, or ffff if none.
|
|
|
|
+*or*
|
|
|
|
+08-09 Address of interactive parameters for X-axis, or ffff if not applicable
|
|
|
|
+0a-0b Address of interactive parameters for Y-axis, or ffff if not applicable
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|
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+
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+0c-0d Delay before execution of effect (little endian encoding, in ms)
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+
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+
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+** Time based parameters **
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+
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|
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+*** Attack and fade ***
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|
|
|
+OP= 02
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|
|
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+LEN= 08
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|
|
|
+00-01 Address where to store the parameteres
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|
|
|
+02-03 Duration of attack (little endian encoding, in ms)
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+04 Level at end of attack. Signed byte.
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+05-06 Duration of fade.
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+07 Level at end of fade.
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+
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+*** Magnitude ***
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+OP= 03
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+LEN= 03
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+00-01 Address
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+02 Level. Signed byte.
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+
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+*** Periodicity ***
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+OP= 04
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+LEN= 07
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+00-01 Address
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+02 Magnitude. Signed byte.
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+03 Offset. Signed byte.
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+04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
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+05-06 Period (little endian encoding, in ms)
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+
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+** Interactive parameters **
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+OP= 05
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+LEN= 0a
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+00-01 Address
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+02 Positive Coeff
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+03 Negative Coeff
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+04+05 Offset (center)
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+06+07 Dead band (Val 01F4 = 5000 (decimal))
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+08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
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+09 Negative saturation
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+
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+The encoding is a bit funny here: For coeffs, these are signed values. The
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+maximum value is 64 (100 decimal), the min is 9c.
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+For the offset, the minimum value is FE0C, the maximum value is 01F4.
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+For the deadband, the minimum value is 0, the max is 03E8.
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+
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+** Controls **
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+OP= 41
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+LEN= 03
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+00 Channel
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+01 Start/Stop
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+ Val 00: Stop
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+ Val 01: Start and play once.
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+ Val 41: Start and play n times (See byte 02 below)
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+02 Number of iterations n.
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+
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|
|
|
+** Init **
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+
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|
|
+*** Querying features ***
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+OP= ff
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|
+Query command. Length varies according to the query type.
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|
|
+The general format of this packet is:
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+ff 01 QUERY [INDEX] CHECKSUM
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|
+reponses are of the same form:
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|
+FF LEN QUERY VALUE_QUERIED CHECKSUM2
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|
|
+where LEN = 1 + length(VALUE_QUERIED)
|
|
|
|
+
|
|
|
|
+**** Query ram size ****
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|
|
|
+QUERY = 42 ('B'uffer size)
|
|
|
|
+The device should reply with the same packet plus two additionnal bytes
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|
|
+containing the size of the memory:
|
|
|
|
+ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
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|
|
|
+
|
|
|
|
+**** Query number of effects ****
|
|
|
|
+QUERY = 4e ('N'umber of effects)
|
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|
|
+The device should respond by sending the number of effects that can be played
|
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|
|
+at the same time (one byte)
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|
|
|
+ff 02 4e 14 CS would stand for 20 effects.
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|
|
|
+
|
|
|
|
+**** Vendor's id ****
|
|
|
|
+QUERY = 4d ('M'anufacturer)
|
|
|
|
+Query the vendors'id (2 bytes)
|
|
|
|
+
|
|
|
|
+**** Product id *****
|
|
|
|
+QUERY = 50 ('P'roduct)
|
|
|
|
+Query the product id (2 bytes)
|
|
|
|
+
|
|
|
|
+**** Open device ****
|
|
|
|
+QUERY = 4f ('O'pen)
|
|
|
|
+No data returned.
|
|
|
|
+
|
|
|
|
+**** Close device *****
|
|
|
|
+QUERY = 43 ('C')lose
|
|
|
|
+No data returned.
|
|
|
|
+
|
|
|
|
+**** Query effect ****
|
|
|
|
+QUERY = 45 ('E')
|
|
|
|
+Send effect type.
|
|
|
|
+Returns nonzero if supported (2 bytes)
|
|
|
|
+
|
|
|
|
+**** Firmware Version ****
|
|
|
|
+QUERY = 56 ('V'ersion)
|
|
|
|
+Sends back 3 bytes - major, minor, subminor
|
|
|
|
+
|
|
|
|
+*** Initialisation of the device ***
|
|
|
|
+
|
|
|
|
+**** Set Control ****
|
|
|
|
+!!! Device dependent, can be different on different models !!!
|
|
|
|
+OP= 40 <idx> <val> [<val>]
|
|
|
|
+LEN= 2 or 3
|
|
|
|
+00 Idx
|
|
|
|
+ Idx 00 Set dead zone (0..2048)
|
|
|
|
+ Idx 01 Ignore Deadman sensor (0..1)
|
|
|
|
+ Idx 02 Enable comm watchdog (0..1)
|
|
|
|
+ Idx 03 Set the strength of the spring (0..100)
|
|
|
|
+ Idx 04 Enable or disable the spring (0/1)
|
|
|
|
+ Idx 05 Set axis saturation threshold (0..2048)
|
|
|
|
+
|
|
|
|
+**** Set Effect State ****
|
|
|
|
+OP= 42 <val>
|
|
|
|
+LEN= 1
|
|
|
|
+00 State
|
|
|
|
+ Bit 3 Pause force feedback
|
|
|
|
+ Bit 2 Enable force feedback
|
|
|
|
+ Bit 0 Stop all effects
|
|
|
|
+
|
|
|
|
+**** Set overall gain ****
|
|
|
|
+OP= 43 <val>
|
|
|
|
+LEN= 1
|
|
|
|
+00 Gain
|
|
|
|
+ Val 00 = 0%
|
|
|
|
+ Val 40 = 50%
|
|
|
|
+ Val 80 = 100%
|
|
|
|
+
|
|
|
|
+** Parameter memory **
|
|
|
|
+
|
|
|
|
+Each device has a certain amount of memory to store parameters of effects.
|
|
|
|
+The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
|
|
|
|
+is the amount of memory apparently needed for every set of parameters:
|
|
|
|
+ - period : 0c
|
|
|
|
+ - magnitude : 02
|
|
|
|
+ - attack and fade : 0e
|
|
|
|
+ - interactive : 08
|
|
|
|
+
|
|
|
|
+** Appendix: How to study the protocol ? **
|
|
|
|
+
|
|
|
|
+1. Generate effects using the force editor provided with the DirectX SDK, or use Immersion Studio (freely available at their web site in the developer section: www.immersion.com)
|
|
|
|
+2. Start a soft spying RS232 or USB (depending on where you connected your joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
|
|
|
|
+3. Play the effect, and watch what happens on the spy screen.
|
|
|
|
+
|
|
|
|
+A few words about ComPortSpy:
|
|
|
|
+At first glance, this soft seems, hum, well... buggy. In fact, data appear with a few seconds latency. Personnaly, I restart it every time I play an effect.
|
|
|
|
+Remember it's free (as in free beer) and alpha!
|
|
|
|
+
|
|
|
|
+** URLS **
|
|
|
|
+Check www.immerse.com for Immersion Studio, and www.fcoder.com for ComPortSpy.
|
|
|
|
+
|
|
|
|
+** Author of this document **
|
|
|
|
+Johann Deneux <deneux@ifrance.com>
|
|
|
|
+Home page at http://www.esil.univ-mrs.fr/~jdeneux/projects/ff/
|
|
|
|
+
|
|
|
|
+Additions by Vojtech Pavlik.
|
|
|
|
+
|
|
|
|
+I-Force is trademark of Immersion Corp.
|