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@@ -41,6 +41,14 @@
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#include "psb_drv.h"
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#include "psb_fb.h"
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+/**
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+ * psb_spank - reset the 2D engine
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+ * @dev_priv: our PSB DRM device
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+ *
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+ * Soft reset the graphics engine and then reload the necessary registers.
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+ * We use this at initialisation time but it will become relevant for
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+ * accelerated X later
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+ */
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void psb_spank(struct drm_psb_private *dev_priv)
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{
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PSB_WSGX32(_PSB_CS_RESET_BIF_RESET | _PSB_CS_RESET_DPM_RESET |
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@@ -65,6 +73,14 @@ void psb_spank(struct drm_psb_private *dev_priv)
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PSB_WSGX32(dev_priv->pg->gatt_start, PSB_CR_BIF_TWOD_REQ_BASE);
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}
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+/**
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+ * psb2_2d_wait_available - wait for FIFO room
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+ * @dev_priv: our DRM device
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+ * @size: size (in dwords) of the command we want to issue
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+ *
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+ * Wait until there is room to load the FIFO with our data. If the
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+ * device is not responding then reset it
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+ */
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static int psb_2d_wait_available(struct drm_psb_private *dev_priv,
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unsigned size)
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{
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@@ -81,9 +97,15 @@ static int psb_2d_wait_available(struct drm_psb_private *dev_priv,
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return 0;
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}
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-/* FIXME: Remember if we expose the 2D engine to the DRM we need to serialize
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- it with console use */
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-
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+/**
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+ * psb_2d_submit - submit a 2D command
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+ * @dev_priv: our DRM device
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+ * @cmdbuf: command to issue
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+ * @size: length (in dwords)
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+ *
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+ * Issue one or more 2D commands to the accelerator. This needs to be
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+ * serialized later when we add the GEM interfaces for acceleration
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+ */
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int psbfb_2d_submit(struct drm_psb_private *dev_priv, uint32_t *cmdbuf,
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unsigned size)
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{
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@@ -108,104 +130,15 @@ int psbfb_2d_submit(struct drm_psb_private *dev_priv, uint32_t *cmdbuf,
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return 0;
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}
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-static int psb_accel_2d_fillrect(struct drm_psb_private *dev_priv,
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- uint32_t dst_offset, uint32_t dst_stride,
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- uint32_t dst_format, uint16_t dst_x,
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- uint16_t dst_y, uint16_t size_x,
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- uint16_t size_y, uint32_t fill)
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-{
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- uint32_t buffer[10];
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- uint32_t *buf;
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-
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- buf = buffer;
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-
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- *buf++ = PSB_2D_FENCE_BH;
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-
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- *buf++ =
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- PSB_2D_DST_SURF_BH | dst_format | (dst_stride <<
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- PSB_2D_DST_STRIDE_SHIFT);
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- *buf++ = dst_offset;
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-
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- *buf++ =
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- PSB_2D_BLIT_BH |
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- PSB_2D_ROT_NONE |
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- PSB_2D_COPYORDER_TL2BR |
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- PSB_2D_DSTCK_DISABLE |
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- PSB_2D_SRCCK_DISABLE | PSB_2D_USE_FILL | PSB_2D_ROP3_PATCOPY;
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-
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- *buf++ = fill << PSB_2D_FILLCOLOUR_SHIFT;
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- *buf++ =
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- (dst_x << PSB_2D_DST_XSTART_SHIFT) | (dst_y <<
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- PSB_2D_DST_YSTART_SHIFT);
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- *buf++ =
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- (size_x << PSB_2D_DST_XSIZE_SHIFT) | (size_y <<
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- PSB_2D_DST_YSIZE_SHIFT);
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- *buf++ = PSB_2D_FLUSH_BH;
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-
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- return psbfb_2d_submit(dev_priv, buffer, buf - buffer);
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-}
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-
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-static void psbfb_fillrect_accel(struct fb_info *info,
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- const struct fb_fillrect *r)
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-{
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- struct psb_fbdev *fbdev = info->par;
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- struct psb_framebuffer *psbfb = &fbdev->pfb;
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- struct drm_device *dev = psbfb->base.dev;
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- struct drm_framebuffer *fb = fbdev->psb_fb_helper.fb;
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- struct drm_psb_private *dev_priv = dev->dev_private;
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-
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- uint32_t offset;
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- uint32_t stride;
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- uint32_t format;
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-
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- if (!fb)
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- return;
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-
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- offset = psbfb->gtt->offset;
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- stride = fb->pitch;
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-
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- switch (fb->depth) {
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- case 8:
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- format = PSB_2D_DST_332RGB;
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- break;
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- case 15:
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- format = PSB_2D_DST_555RGB;
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- break;
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- case 16:
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- format = PSB_2D_DST_565RGB;
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- break;
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- case 24:
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- case 32:
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- /* this is wrong but since we don't do blending its okay */
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- format = PSB_2D_DST_8888ARGB;
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- break;
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- default:
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- /* software fallback */
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- cfb_fillrect(info, r);
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- return;
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- }
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- if (!gma_power_begin(dev, false)) {
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- cfb_fillrect(info, r);
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- return;
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- }
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- psb_accel_2d_fillrect(dev_priv,
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- offset, stride, format,
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- r->dx, r->dy, r->width, r->height, r->color);
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- gma_power_end(dev);
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-}
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-
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-void psbfb_fillrect(struct fb_info *info,
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- const struct fb_fillrect *rect)
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-{
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- if (unlikely(info->state != FBINFO_STATE_RUNNING))
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- return;
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-
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- if (1 || (info->flags & FBINFO_HWACCEL_DISABLED))
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- return cfb_fillrect(info, rect);
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-
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- psbfb_fillrect_accel(info, rect);
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-}
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+/**
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+ * psb_accel_2d_copy_direction - compute blit order
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+ * @xdir: X direction of move
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+ * @ydir: Y direction of move
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+ *
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+ * Compute the correct order setings to ensure that an overlapping blit
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+ * correctly copies all the pixels.
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+ */
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static u32 psb_accel_2d_copy_direction(int xdir, int ydir)
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{
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if (xdir < 0)
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@@ -216,19 +149,23 @@ static u32 psb_accel_2d_copy_direction(int xdir, int ydir)
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PSB_2D_COPYORDER_TL2BR;
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}
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-/*
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- * @src_offset in bytes
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- * @src_stride in bytes
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- * @src_format psb 2D format defines
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- * @dst_offset in bytes
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- * @dst_stride in bytes
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- * @dst_format psb 2D format defines
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- * @src_x offset in pixels
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- * @src_y offset in pixels
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- * @dst_x offset in pixels
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- * @dst_y offset in pixels
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- * @size_x of the copied area
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- * @size_y of the copied area
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+/**
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+ * psb_accel_2d_copy - accelerated 2D copy
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+ * @dev_priv: our DRM device
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+ * @src_offset in bytes
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+ * @src_stride in bytes
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+ * @src_format psb 2D format defines
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+ * @dst_offset in bytes
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+ * @dst_stride in bytes
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+ * @dst_format psb 2D format defines
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+ * @src_x offset in pixels
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+ * @src_y offset in pixels
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+ * @dst_x offset in pixels
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+ * @dst_y offset in pixels
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+ * @size_x of the copied area
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+ * @size_y of the copied area
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+ *
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+ * Format and issue a 2D accelerated copy command.
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*/
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static int psb_accel_2d_copy(struct drm_psb_private *dev_priv,
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uint32_t src_offset, uint32_t src_stride,
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@@ -290,6 +227,13 @@ static int psb_accel_2d_copy(struct drm_psb_private *dev_priv,
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return psbfb_2d_submit(dev_priv, buffer, buf - buffer);
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}
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+/**
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+ * psbfb_copyarea_accel - copyarea acceleration for /dev/fb
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+ * @info: our framebuffer
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+ * @a: copyarea parameters from the framebuffer core
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+ *
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+ * Perform a 2D copy via the accelerator
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+ */
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static void psbfb_copyarea_accel(struct fb_info *info,
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const struct fb_copyarea *a)
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{
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@@ -345,6 +289,14 @@ static void psbfb_copyarea_accel(struct fb_info *info,
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gma_power_end(dev);
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}
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+/**
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+ * psbfb_copyarea - 2D copy interface
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+ * @info: our framebuffer
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+ * @region: region to copy
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+ *
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+ * Copy an area of the framebuffer console either by the accelerator
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+ * or directly using the cfb helpers according to the request
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+ */
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void psbfb_copyarea(struct fb_info *info,
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const struct fb_copyarea *region)
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{
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@@ -359,12 +311,13 @@ void psbfb_copyarea(struct fb_info *info,
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psbfb_copyarea_accel(info, region);
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}
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-void psbfb_imageblit(struct fb_info *info, const struct fb_image *image)
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-{
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- /* For now */
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- cfb_imageblit(info, image);
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-}
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-
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+/**
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+ * psbfb_sync - synchronize 2D
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+ * @info: our framebuffer
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+ *
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+ * Wait for the 2D engine to quiesce so that we can do CPU
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+ * access to the framebuffer again
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+ */
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int psbfb_sync(struct fb_info *info)
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{
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struct psb_fbdev *fbdev = info->par;
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