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@@ -0,0 +1,589 @@
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+
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+#ifdef __KERNEL__
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+# include <linux/string.h>
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+# include <linux/slab.h>
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+# include <linux/bug.h>
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+# include <linux/kernel.h>
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+# ifndef dprintk
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+# define dprintk(args...)
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+# endif
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+#else
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+# include <string.h>
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+# include <stdio.h>
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+# include <stdlib.h>
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+# include <assert.h>
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+# define BUG_ON(x) assert(!(x))
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+# define dprintk(args...) /* printf(args) */
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+# define kmalloc(x, f) malloc(x)
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+# define kfree(x) free(x)
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+#endif
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+
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+#include "crush.h"
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+#include "hash.h"
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+
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+/*
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+ * Implement the core CRUSH mapping algorithm.
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+ */
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+
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+/**
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+ * crush_find_rule - find a crush_rule id for a given ruleset, type, and size.
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+ * @map: the crush_map
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+ * @ruleset: the storage ruleset id (user defined)
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+ * @type: storage ruleset type (user defined)
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+ * @size: output set size
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+ */
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+int crush_find_rule(struct crush_map *map, int ruleset, int type, int size)
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+{
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+ int i;
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+
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+ for (i = 0; i < map->max_rules; i++) {
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+ if (map->rules[i] &&
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+ map->rules[i]->mask.ruleset == ruleset &&
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+ map->rules[i]->mask.type == type &&
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+ map->rules[i]->mask.min_size <= size &&
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+ map->rules[i]->mask.max_size >= size)
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+ return i;
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+ }
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+ return -1;
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+}
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+
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+
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+/*
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+ * bucket choose methods
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+ *
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+ * For each bucket algorithm, we have a "choose" method that, given a
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+ * crush input @x and replica position (usually, position in output set) @r,
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+ * will produce an item in the bucket.
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+ */
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+
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+/*
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+ * Choose based on a random permutation of the bucket.
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+ *
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+ * We used to use some prime number arithmetic to do this, but it
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+ * wasn't very random, and had some other bad behaviors. Instead, we
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+ * calculate an actual random permutation of the bucket members.
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+ * Since this is expensive, we optimize for the r=0 case, which
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+ * captures the vast majority of calls.
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+ */
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+static int bucket_perm_choose(struct crush_bucket *bucket,
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+ int x, int r)
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+{
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+ unsigned pr = r % bucket->size;
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+ unsigned i, s;
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+
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+ /* start a new permutation if @x has changed */
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+ if (bucket->perm_x != x || bucket->perm_n == 0) {
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+ dprintk("bucket %d new x=%d\n", bucket->id, x);
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+ bucket->perm_x = x;
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+
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+ /* optimize common r=0 case */
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+ if (pr == 0) {
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+ s = crush_hash32_3(x, bucket->id, 0) %
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+ bucket->size;
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+ bucket->perm[0] = s;
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+ bucket->perm_n = 0xffff; /* magic value, see below */
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+ goto out;
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+ }
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+
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+ for (i = 0; i < bucket->size; i++)
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+ bucket->perm[i] = i;
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+ bucket->perm_n = 0;
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+ } else if (bucket->perm_n == 0xffff) {
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+ /* clean up after the r=0 case above */
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+ for (i = 1; i < bucket->size; i++)
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+ bucket->perm[i] = i;
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+ bucket->perm[bucket->perm[0]] = 0;
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+ bucket->perm_n = 1;
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+ }
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+
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+ /* calculate permutation up to pr */
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+ for (i = 0; i < bucket->perm_n; i++)
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+ dprintk(" perm_choose have %d: %d\n", i, bucket->perm[i]);
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+ while (bucket->perm_n <= pr) {
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+ unsigned p = bucket->perm_n;
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+ /* no point in swapping the final entry */
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+ if (p < bucket->size - 1) {
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+ i = crush_hash32_3(x, bucket->id, p) %
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+ (bucket->size - p);
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+ if (i) {
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+ unsigned t = bucket->perm[p + i];
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+ bucket->perm[p + i] = bucket->perm[p];
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+ bucket->perm[p] = t;
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+ }
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+ dprintk(" perm_choose swap %d with %d\n", p, p+i);
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+ }
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+ bucket->perm_n++;
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+ }
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+ for (i = 0; i < bucket->size; i++)
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+ dprintk(" perm_choose %d: %d\n", i, bucket->perm[i]);
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+
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+ s = bucket->perm[pr];
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+out:
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+ dprintk(" perm_choose %d sz=%d x=%d r=%d (%d) s=%d\n", bucket->id,
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+ bucket->size, x, r, pr, s);
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+ return bucket->items[s];
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+}
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+
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+/* uniform */
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+static int bucket_uniform_choose(struct crush_bucket_uniform *bucket,
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+ int x, int r)
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+{
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+ return bucket_perm_choose(&bucket->h, x, r);
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+}
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+
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+/* list */
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+static int bucket_list_choose(struct crush_bucket_list *bucket,
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+ int x, int r)
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+{
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+ int i;
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+
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+ for (i = bucket->h.size-1; i >= 0; i--) {
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+ __u64 w = crush_hash32_4(x, bucket->h.items[i], r,
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+ bucket->h.id);
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+ w &= 0xffff;
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+ dprintk("list_choose i=%d x=%d r=%d item %d weight %x "
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+ "sw %x rand %llx",
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+ i, x, r, bucket->h.items[i], bucket->item_weights[i],
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+ bucket->sum_weights[i], w);
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+ w *= bucket->sum_weights[i];
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+ w = w >> 16;
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+ /*dprintk(" scaled %llx\n", w);*/
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+ if (w < bucket->item_weights[i])
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+ return bucket->h.items[i];
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+ }
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+
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+ BUG_ON(1);
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+ return 0;
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+}
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+
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+
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+/* (binary) tree */
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+static int height(int n)
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+{
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+ int h = 0;
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+ while ((n & 1) == 0) {
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+ h++;
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+ n = n >> 1;
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+ }
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+ return h;
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+}
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+
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+static int left(int x)
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+{
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+ int h = height(x);
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+ return x - (1 << (h-1));
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+}
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+
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+static int right(int x)
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+{
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+ int h = height(x);
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+ return x + (1 << (h-1));
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+}
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+
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+static int terminal(int x)
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+{
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+ return x & 1;
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+}
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+
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+static int bucket_tree_choose(struct crush_bucket_tree *bucket,
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+ int x, int r)
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+{
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+ int n, l;
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+ __u32 w;
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+ __u64 t;
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+
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+ /* start at root */
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+ n = bucket->num_nodes >> 1;
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+
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+ while (!terminal(n)) {
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+ /* pick point in [0, w) */
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+ w = bucket->node_weights[n];
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+ t = (__u64)crush_hash32_4(x, n, r, bucket->h.id) * (__u64)w;
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+ t = t >> 32;
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+
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+ /* descend to the left or right? */
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+ l = left(n);
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+ if (t < bucket->node_weights[l])
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+ n = l;
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+ else
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+ n = right(n);
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+ }
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+
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+ return bucket->h.items[n >> 1];
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+}
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+
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+
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+/* straw */
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+
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+static int bucket_straw_choose(struct crush_bucket_straw *bucket,
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+ int x, int r)
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+{
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+ int i;
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+ int high = 0;
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+ __u64 high_draw = 0;
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+ __u64 draw;
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+
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+ for (i = 0; i < bucket->h.size; i++) {
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+ draw = crush_hash32_3(x, bucket->h.items[i], r);
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+ draw &= 0xffff;
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+ draw *= bucket->straws[i];
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+ if (i == 0 || draw > high_draw) {
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+ high = i;
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+ high_draw = draw;
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+ }
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+ }
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+ return bucket->h.items[high];
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+}
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+
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+static int crush_bucket_choose(struct crush_bucket *in, int x, int r)
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+{
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+ dprintk("choose %d x=%d r=%d\n", in->id, x, r);
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+ switch (in->alg) {
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+ case CRUSH_BUCKET_UNIFORM:
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+ return bucket_uniform_choose((struct crush_bucket_uniform *)in,
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+ x, r);
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+ case CRUSH_BUCKET_LIST:
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+ return bucket_list_choose((struct crush_bucket_list *)in,
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+ x, r);
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+ case CRUSH_BUCKET_TREE:
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+ return bucket_tree_choose((struct crush_bucket_tree *)in,
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+ x, r);
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+ case CRUSH_BUCKET_STRAW:
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+ return bucket_straw_choose((struct crush_bucket_straw *)in,
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+ x, r);
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+ default:
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+ BUG_ON(1);
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+/* return in->items[0] */;
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+ }
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+}
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+
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+/*
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+ * true if device is marked "out" (failed, fully offloaded)
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+ * of the cluster
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+ */
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+static int is_out(struct crush_map *map, __u32 *weight, int item, int x)
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+{
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+ if (weight[item] >= 0x1000)
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+ return 0;
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+ if (weight[item] == 0)
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+ return 1;
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+ if ((crush_hash32_2(x, item) & 0xffff) < weight[item])
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+ return 0;
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+ return 1;
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+}
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+
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+/**
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+ * crush_choose - choose numrep distinct items of given type
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+ * @map: the crush_map
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+ * @bucket: the bucket we are choose an item from
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+ * @x: crush input value
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+ * @numrep: the number of items to choose
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+ * @type: the type of item to choose
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+ * @out: pointer to output vector
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+ * @outpos: our position in that vector
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+ * @firstn: true if choosing "first n" items, false if choosing "indep"
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+ * @recurse_to_leaf: true if we want one device under each item of given type
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+ * @out2: second output vector for leaf items (if @recurse_to_leaf)
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+ */
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+static int crush_choose(struct crush_map *map,
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+ struct crush_bucket *bucket,
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+ __u32 *weight,
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+ int x, int numrep, int type,
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+ int *out, int outpos,
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+ int firstn, int recurse_to_leaf,
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+ int *out2)
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+{
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+ int rep;
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+ int ftotal, flocal;
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+ int retry_descent, retry_bucket, skip_rep;
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+ struct crush_bucket *in = bucket;
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+ int r;
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+ int i;
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+ int item;
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+ int itemtype;
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+ int collide, reject;
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+ const int orig_tries = 5; /* attempts before we fall back to search */
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+ dprintk("choose bucket %d x %d outpos %d\n", bucket->id, x, outpos);
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+
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+ for (rep = outpos; rep < numrep; rep++) {
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+ /* keep trying until we get a non-out, non-colliding item */
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+ ftotal = 0;
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+ skip_rep = 0;
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+ do {
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+ retry_descent = 0;
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+ in = bucket; /* initial bucket */
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+
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+ /* choose through intervening buckets */
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+ flocal = 0;
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+ do {
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+ retry_bucket = 0;
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+ r = rep;
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+ if (in->alg == CRUSH_BUCKET_UNIFORM) {
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+ /* be careful */
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+ if (firstn || numrep >= in->size)
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+ /* r' = r + f_total */
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+ r += ftotal;
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+ else if (in->size % numrep == 0)
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+ /* r'=r+(n+1)*f_local */
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+ r += (numrep+1) *
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+ (flocal+ftotal);
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+ else
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+ /* r' = r + n*f_local */
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+ r += numrep * (flocal+ftotal);
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+ } else {
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+ if (firstn)
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+ /* r' = r + f_total */
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+ r += ftotal;
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+ else
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+ /* r' = r + n*f_local */
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+ r += numrep * (flocal+ftotal);
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+ }
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+
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+ /* bucket choose */
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+ if (flocal >= (in->size>>1) &&
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+ flocal > orig_tries)
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+ item = bucket_perm_choose(in, x, r);
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+ else
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+ item = crush_bucket_choose(in, x, r);
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+ BUG_ON(item >= map->max_devices);
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+
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+ /* desired type? */
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+ if (item < 0)
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+ itemtype = map->buckets[-1-item]->type;
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+ else
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+ itemtype = 0;
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+ dprintk(" item %d type %d\n", item, itemtype);
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+
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+ /* keep going? */
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+ if (itemtype != type) {
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+ BUG_ON(item >= 0 ||
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+ (-1-item) >= map->max_buckets);
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+ in = map->buckets[-1-item];
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+ continue;
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+ }
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+
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+ /* collision? */
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+ collide = 0;
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+ for (i = 0; i < outpos; i++) {
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+ if (out[i] == item) {
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+ collide = 1;
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+ break;
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+ }
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+ }
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+
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+ if (recurse_to_leaf &&
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+ item < 0 &&
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+ crush_choose(map, map->buckets[-1-item],
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+ weight,
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+ x, outpos+1, 0,
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+ out2, outpos,
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+ firstn, 0, NULL) <= outpos) {
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+ reject = 1;
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+ } else {
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+ /* out? */
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+ if (itemtype == 0)
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+ reject = is_out(map, weight,
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+ item, x);
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+ else
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+ reject = 0;
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+ }
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+
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+ if (reject || collide) {
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+ ftotal++;
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+ flocal++;
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+
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+ if (collide && flocal < 3)
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+ /* retry locally a few times */
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+ retry_bucket = 1;
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+ else if (flocal < in->size + orig_tries)
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+ /* exhaustive bucket search */
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+ retry_bucket = 1;
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+ else if (ftotal < 20)
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+ /* then retry descent */
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+ retry_descent = 1;
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+ else
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+ /* else give up */
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+ skip_rep = 1;
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+ dprintk(" reject %d collide %d "
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+ "ftotal %d flocal %d\n",
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+ reject, collide, ftotal,
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+ flocal);
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+ }
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+ } while (retry_bucket);
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+ } while (retry_descent);
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+
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+ if (skip_rep) {
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+ dprintk("skip rep\n");
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+ continue;
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+ }
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+
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+ dprintk("choose got %d\n", item);
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+ out[outpos] = item;
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+ outpos++;
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+ }
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+
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+ dprintk("choose returns %d\n", outpos);
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+ return outpos;
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+}
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+
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+
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+/**
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+ * crush_do_rule - calculate a mapping with the given input and rule
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+ * @map: the crush_map
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+ * @ruleno: the rule id
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+ * @x: hash input
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+ * @result: pointer to result vector
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+ * @result_max: maximum result size
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+ * @force: force initial replica choice; -1 for none
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+ */
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+int crush_do_rule(struct crush_map *map,
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+ int ruleno, int x, int *result, int result_max,
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+ int force, __u32 *weight)
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+{
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+ int result_len;
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+ int force_context[CRUSH_MAX_DEPTH];
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+ int force_pos = -1;
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+ int a[CRUSH_MAX_SET];
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+ int b[CRUSH_MAX_SET];
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+ int c[CRUSH_MAX_SET];
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+ int recurse_to_leaf;
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+ int *w;
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+ int wsize = 0;
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+ int *o;
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+ int osize;
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+ int *tmp;
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+ struct crush_rule *rule;
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+ int step;
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+ int i, j;
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+ int numrep;
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+ int firstn;
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+ int rc = -1;
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+
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+ BUG_ON(ruleno >= map->max_rules);
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+
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+ rule = map->rules[ruleno];
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+ result_len = 0;
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+ w = a;
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+ o = b;
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+
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+ /*
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+ * determine hierarchical context of force, if any. note
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+ * that this may or may not correspond to the specific types
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+ * referenced by the crush rule.
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+ */
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+ if (force >= 0) {
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+ if (force >= map->max_devices ||
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+ map->device_parents[force] == 0) {
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+ /*dprintk("CRUSH: forcefed device dne\n");*/
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+ rc = -1; /* force fed device dne */
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+ goto out;
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+ }
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+ if (!is_out(map, weight, force, x)) {
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+ while (1) {
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+ force_context[++force_pos] = force;
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+ if (force >= 0)
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+ force = map->device_parents[force];
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+ else
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+ force = map->bucket_parents[-1-force];
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+ if (force == 0)
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+ break;
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+ }
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+ }
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+ }
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+
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+ for (step = 0; step < rule->len; step++) {
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+ firstn = 0;
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+ switch (rule->steps[step].op) {
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+ case CRUSH_RULE_TAKE:
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+ w[0] = rule->steps[step].arg1;
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+ if (force_pos >= 0) {
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+ BUG_ON(force_context[force_pos] != w[0]);
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+ force_pos--;
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+ }
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+ wsize = 1;
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+ break;
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+
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+ case CRUSH_RULE_CHOOSE_LEAF_FIRSTN:
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+ case CRUSH_RULE_CHOOSE_FIRSTN:
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+ firstn = 1;
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+ case CRUSH_RULE_CHOOSE_LEAF_INDEP:
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+ case CRUSH_RULE_CHOOSE_INDEP:
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+ BUG_ON(wsize == 0);
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+
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+ recurse_to_leaf =
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+ rule->steps[step].op ==
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+ CRUSH_RULE_CHOOSE_LEAF_FIRSTN ||
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+ rule->steps[step].op ==
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+ CRUSH_RULE_CHOOSE_LEAF_INDEP;
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+
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+ /* reset output */
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+ osize = 0;
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+
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+ for (i = 0; i < wsize; i++) {
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+ /*
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+ * see CRUSH_N, CRUSH_N_MINUS macros.
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+ * basically, numrep <= 0 means relative to
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+ * the provided result_max
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+ */
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+ numrep = rule->steps[step].arg1;
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+ if (numrep <= 0) {
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+ numrep += result_max;
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+ if (numrep <= 0)
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+ continue;
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+ }
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+ j = 0;
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+ if (osize == 0 && force_pos >= 0) {
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+ /* skip any intermediate types */
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+ while (force_pos &&
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+ force_context[force_pos] < 0 &&
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+ rule->steps[step].arg2 !=
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+ map->buckets[-1 -
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+ force_context[force_pos]]->type)
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+ force_pos--;
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+ o[osize] = force_context[force_pos];
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+ if (recurse_to_leaf)
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+ c[osize] = force_context[0];
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+ j++;
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+ force_pos--;
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+ }
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+ osize += crush_choose(map,
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+ map->buckets[-1-w[i]],
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+ weight,
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+ x, numrep,
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+ rule->steps[step].arg2,
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+ o+osize, j,
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+ firstn,
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+ recurse_to_leaf, c+osize);
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+ }
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+
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+ if (recurse_to_leaf)
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+ /* copy final _leaf_ values to output set */
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+ memcpy(o, c, osize*sizeof(*o));
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+
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+ /* swap t and w arrays */
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+ tmp = o;
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+ o = w;
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+ w = tmp;
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+ wsize = osize;
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+ break;
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+
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+
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+ case CRUSH_RULE_EMIT:
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+ for (i = 0; i < wsize && result_len < result_max; i++) {
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+ result[result_len] = w[i];
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+ result_len++;
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+ }
|
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+ wsize = 0;
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+ break;
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+
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+ default:
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+ BUG_ON(1);
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+ }
|
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+ }
|
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+ rc = result_len;
|
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+
|
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|
+out:
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|
+ return rc;
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|
+}
|
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+
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+
|