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PS3: replace bus_id usage

These simple debug statments should be using dev_dbg() instead of
accessing bus_id directly (or they should use device_name).

As bus_id is going away, this patch is necessary.

Acked-by: Geoff Levand <geoffrey.levand@am.sony.com>
Cc: Kay Sievers <kay.sievers@vrfy.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
Greg Kroah-Hartman 16 éve
szülő
commit
54ca5412b5
1 módosított fájl, 2 hozzáadás és 2 törlés
  1. 2 2
      arch/powerpc/platforms/ps3/system-bus.c

+ 2 - 2
arch/powerpc/platforms/ps3/system-bus.c

@@ -376,7 +376,7 @@ static int ps3_system_bus_probe(struct device *_dev)
 	struct ps3_system_bus_driver *drv;
 
 	BUG_ON(!dev);
-	pr_debug(" -> %s:%d: %s\n", __func__, __LINE__, _dev->bus_id);
+	dev_dbg(_dev, "%s:%d\n", __func__, __LINE__);
 
 	drv = ps3_system_bus_dev_to_system_bus_drv(dev);
 	BUG_ON(!drv);
@@ -398,7 +398,7 @@ static int ps3_system_bus_remove(struct device *_dev)
 	struct ps3_system_bus_driver *drv;
 
 	BUG_ON(!dev);
-	pr_debug(" -> %s:%d: %s\n", __func__, __LINE__, _dev->bus_id);
+	dev_dbg(_dev, "%s:%d\n", __func__, __LINE__);
 
 	drv = ps3_system_bus_dev_to_system_bus_drv(dev);
 	BUG_ON(!drv);