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drbd: don't pointlessly queue bitmap send, if we lost connection

This is a minor optimization and cleanup,
and also considerably reduces some harmless (but noisy) race with
the connection cleanup code.

Signed-off-by: Philipp Reisner <philipp.reisner@linbit.com>
Signed-off-by: Lars Ellenberg <lars.ellenberg@linbit.com>
Lars Ellenberg 14 years ago
parent
commit
54b956abef
1 changed files with 7 additions and 2 deletions
  1. 7 2
      drivers/block/drbd/drbd_main.c

+ 7 - 2
drivers/block/drbd/drbd_main.c

@@ -1428,8 +1428,13 @@ static void after_state_ch(struct drbd_conf *mdev, union drbd_state os,
 		drbd_send_uuids(mdev);
 		drbd_send_state(mdev);
 	}
-	if (os.conn != C_WF_BITMAP_S && ns.conn == C_WF_BITMAP_S)
-		drbd_queue_bitmap_io(mdev, &drbd_send_bitmap, NULL, "send_bitmap (WFBitMapS)");
+	/* No point in queuing send_bitmap if we don't have a connection
+	 * anymore, so check also the _current_ state, not only the new state
+	 * at the time this work was queued. */
+	if (os.conn != C_WF_BITMAP_S && ns.conn == C_WF_BITMAP_S &&
+	    mdev->state.conn == C_WF_BITMAP_S)
+		drbd_queue_bitmap_io(mdev, &drbd_send_bitmap, NULL,
+				"send_bitmap (WFBitMapS)");
 
 	/* Lost contact to peer's copy of the data */
 	if ((os.pdsk >= D_INCONSISTENT &&