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+An introduction to the videobuf layer
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+Jonathan Corbet <corbet@lwn.net>
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+Current as of 2.6.33
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+
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+The videobuf layer functions as a sort of glue layer between a V4L2 driver
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+and user space. It handles the allocation and management of buffers for
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+the storage of video frames. There is a set of functions which can be used
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+to implement many of the standard POSIX I/O system calls, including read(),
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+poll(), and, happily, mmap(). Another set of functions can be used to
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+implement the bulk of the V4L2 ioctl() calls related to streaming I/O,
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+including buffer allocation, queueing and dequeueing, and streaming
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+control. Using videobuf imposes a few design decisions on the driver
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+author, but the payback comes in the form of reduced code in the driver and
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+a consistent implementation of the V4L2 user-space API.
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+
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+Buffer types
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+
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+Not all video devices use the same kind of buffers. In fact, there are (at
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+least) three common variations:
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+
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+ - Buffers which are scattered in both the physical and (kernel) virtual
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+ address spaces. (Almost) all user-space buffers are like this, but it
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+ makes great sense to allocate kernel-space buffers this way as well when
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+ it is possible. Unfortunately, it is not always possible; working with
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+ this kind of buffer normally requires hardware which can do
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+ scatter/gather DMA operations.
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+
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+ - Buffers which are physically scattered, but which are virtually
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+ contiguous; buffers allocated with vmalloc(), in other words. These
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+ buffers are just as hard to use for DMA operations, but they can be
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+ useful in situations where DMA is not available but virtually-contiguous
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+ buffers are convenient.
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+
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+ - Buffers which are physically contiguous. Allocation of this kind of
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+ buffer can be unreliable on fragmented systems, but simpler DMA
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+ controllers cannot deal with anything else.
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+
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+Videobuf can work with all three types of buffers, but the driver author
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+must pick one at the outset and design the driver around that decision.
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+
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+[It's worth noting that there's a fourth kind of buffer: "overlay" buffers
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+which are located within the system's video memory. The overlay
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+functionality is considered to be deprecated for most use, but it still
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+shows up occasionally in system-on-chip drivers where the performance
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+benefits merit the use of this technique. Overlay buffers can be handled
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+as a form of scattered buffer, but there are very few implementations in
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+the kernel and a description of this technique is currently beyond the
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+scope of this document.]
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+
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+Data structures, callbacks, and initialization
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+
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+Depending on which type of buffers are being used, the driver should
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+include one of the following files:
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+
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+ <media/videobuf-dma-sg.h> /* Physically scattered */
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+ <media/videobuf-vmalloc.h> /* vmalloc() buffers */
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+ <media/videobuf-dma-contig.h> /* Physically contiguous */
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+
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+The driver's data structure describing a V4L2 device should include a
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+struct videobuf_queue instance for the management of the buffer queue,
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+along with a list_head for the queue of available buffers. There will also
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+need to be an interrupt-safe spinlock which is used to protect (at least)
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+the queue.
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+
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+The next step is to write four simple callbacks to help videobuf deal with
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+the management of buffers:
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+
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+ struct videobuf_queue_ops {
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+ int (*buf_setup)(struct videobuf_queue *q,
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+ unsigned int *count, unsigned int *size);
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+ int (*buf_prepare)(struct videobuf_queue *q,
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+ struct videobuf_buffer *vb,
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+ enum v4l2_field field);
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+ void (*buf_queue)(struct videobuf_queue *q,
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+ struct videobuf_buffer *vb);
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+ void (*buf_release)(struct videobuf_queue *q,
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+ struct videobuf_buffer *vb);
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+ };
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+
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+buf_setup() is called early in the I/O process, when streaming is being
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+initiated; its purpose is to tell videobuf about the I/O stream. The count
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+parameter will be a suggested number of buffers to use; the driver should
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+check it for rationality and adjust it if need be. As a practical rule, a
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+minimum of two buffers are needed for proper streaming, and there is
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+usually a maximum (which cannot exceed 32) which makes sense for each
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+device. The size parameter should be set to the expected (maximum) size
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+for each frame of data.
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+
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+Each buffer (in the form of a struct videobuf_buffer pointer) will be
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+passed to buf_prepare(), which should set the buffer's size, width, height,
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+and field fields properly. If the buffer's state field is
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+VIDEOBUF_NEEDS_INIT, the driver should pass it to:
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+
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+ int videobuf_iolock(struct videobuf_queue* q, struct videobuf_buffer *vb,
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+ struct v4l2_framebuffer *fbuf);
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+
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+Among other things, this call will usually allocate memory for the buffer.
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+Finally, the buf_prepare() function should set the buffer's state to
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+VIDEOBUF_PREPARED.
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+
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+When a buffer is queued for I/O, it is passed to buf_queue(), which should
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+put it onto the driver's list of available buffers and set its state to
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+VIDEOBUF_QUEUED. Note that this function is called with the queue spinlock
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+held; if it tries to acquire it as well things will come to a screeching
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+halt. Yes, this is the voice of experience. Note also that videobuf may
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+wait on the first buffer in the queue; placing other buffers in front of it
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+could again gum up the works. So use list_add_tail() to enqueue buffers.
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+
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+Finally, buf_release() is called when a buffer is no longer intended to be
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+used. The driver should ensure that there is no I/O active on the buffer,
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+then pass it to the appropriate free routine(s):
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+
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+ /* Scatter/gather drivers */
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+ int videobuf_dma_unmap(struct videobuf_queue *q,
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+ struct videobuf_dmabuf *dma);
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+ int videobuf_dma_free(struct videobuf_dmabuf *dma);
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+
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+ /* vmalloc drivers */
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+ void videobuf_vmalloc_free (struct videobuf_buffer *buf);
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+
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+ /* Contiguous drivers */
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+ void videobuf_dma_contig_free(struct videobuf_queue *q,
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+ struct videobuf_buffer *buf);
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+
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+One way to ensure that a buffer is no longer under I/O is to pass it to:
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+
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+ int videobuf_waiton(struct videobuf_buffer *vb, int non_blocking, int intr);
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+
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+Here, vb is the buffer, non_blocking indicates whether non-blocking I/O
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+should be used (it should be zero in the buf_release() case), and intr
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+controls whether an interruptible wait is used.
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+
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+File operations
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+
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+At this point, much of the work is done; much of the rest is slipping
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+videobuf calls into the implementation of the other driver callbacks. The
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+first step is in the open() function, which must initialize the
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+videobuf queue. The function to use depends on the type of buffer used:
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+
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+ void videobuf_queue_sg_init(struct videobuf_queue *q,
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+ struct videobuf_queue_ops *ops,
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+ struct device *dev,
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+ spinlock_t *irqlock,
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+ enum v4l2_buf_type type,
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+ enum v4l2_field field,
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+ unsigned int msize,
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+ void *priv);
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+
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+ void videobuf_queue_vmalloc_init(struct videobuf_queue *q,
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+ struct videobuf_queue_ops *ops,
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+ struct device *dev,
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+ spinlock_t *irqlock,
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+ enum v4l2_buf_type type,
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+ enum v4l2_field field,
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+ unsigned int msize,
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+ void *priv);
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+
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+ void videobuf_queue_dma_contig_init(struct videobuf_queue *q,
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+ struct videobuf_queue_ops *ops,
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+ struct device *dev,
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+ spinlock_t *irqlock,
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+ enum v4l2_buf_type type,
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+ enum v4l2_field field,
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+ unsigned int msize,
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+ void *priv);
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+
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+In each case, the parameters are the same: q is the queue structure for the
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+device, ops is the set of callbacks as described above, dev is the device
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+structure for this video device, irqlock is an interrupt-safe spinlock to
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+protect access to the data structures, type is the buffer type used by the
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+device (cameras will use V4L2_BUF_TYPE_VIDEO_CAPTURE, for example), field
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+describes which field is being captured (often V4L2_FIELD_NONE for
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+progressive devices), msize is the size of any containing structure used
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+around struct videobuf_buffer, and priv is a private data pointer which
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+shows up in the priv_data field of struct videobuf_queue. Note that these
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+are void functions which, evidently, are immune to failure.
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+
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+V4L2 capture drivers can be written to support either of two APIs: the
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+read() system call and the rather more complicated streaming mechanism. As
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+a general rule, it is necessary to support both to ensure that all
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+applications have a chance of working with the device. Videobuf makes it
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+easy to do that with the same code. To implement read(), the driver need
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+only make a call to one of:
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+
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+ ssize_t videobuf_read_one(struct videobuf_queue *q,
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+ char __user *data, size_t count,
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+ loff_t *ppos, int nonblocking);
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+
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+ ssize_t videobuf_read_stream(struct videobuf_queue *q,
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+ char __user *data, size_t count,
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+ loff_t *ppos, int vbihack, int nonblocking);
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+
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+Either one of these functions will read frame data into data, returning the
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+amount actually read; the difference is that videobuf_read_one() will only
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+read a single frame, while videobuf_read_stream() will read multiple frames
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+if they are needed to satisfy the count requested by the application. A
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+typical driver read() implementation will start the capture engine, call
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+one of the above functions, then stop the engine before returning (though a
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+smarter implementation might leave the engine running for a little while in
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+anticipation of another read() call happening in the near future).
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+
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+The poll() function can usually be implemented with a direct call to:
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+
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+ unsigned int videobuf_poll_stream(struct file *file,
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+ struct videobuf_queue *q,
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+ poll_table *wait);
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+
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+Note that the actual wait queue eventually used will be the one associated
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+with the first available buffer.
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+
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+When streaming I/O is done to kernel-space buffers, the driver must support
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+the mmap() system call to enable user space to access the data. In many
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+V4L2 drivers, the often-complex mmap() implementation simplifies to a
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+single call to:
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+
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+ int videobuf_mmap_mapper(struct videobuf_queue *q,
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+ struct vm_area_struct *vma);
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+
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+Everything else is handled by the videobuf code.
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+
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+The release() function requires two separate videobuf calls:
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+
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+ void videobuf_stop(struct videobuf_queue *q);
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+ int videobuf_mmap_free(struct videobuf_queue *q);
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+
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+The call to videobuf_stop() terminates any I/O in progress - though it is
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+still up to the driver to stop the capture engine. The call to
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+videobuf_mmap_free() will ensure that all buffers have been unmapped; if
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+so, they will all be passed to the buf_release() callback. If buffers
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+remain mapped, videobuf_mmap_free() returns an error code instead. The
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+purpose is clearly to cause the closing of the file descriptor to fail if
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+buffers are still mapped, but every driver in the 2.6.32 kernel cheerfully
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+ignores its return value.
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+
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+ioctl() operations
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+
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+The V4L2 API includes a very long list of driver callbacks to respond to
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+the many ioctl() commands made available to user space. A number of these
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+- those associated with streaming I/O - turn almost directly into videobuf
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+calls. The relevant helper functions are:
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+
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+ int videobuf_reqbufs(struct videobuf_queue *q,
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+ struct v4l2_requestbuffers *req);
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+ int videobuf_querybuf(struct videobuf_queue *q, struct v4l2_buffer *b);
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+ int videobuf_qbuf(struct videobuf_queue *q, struct v4l2_buffer *b);
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+ int videobuf_dqbuf(struct videobuf_queue *q, struct v4l2_buffer *b,
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+ int nonblocking);
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+ int videobuf_streamon(struct videobuf_queue *q);
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+ int videobuf_streamoff(struct videobuf_queue *q);
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+ int videobuf_cgmbuf(struct videobuf_queue *q, struct video_mbuf *mbuf,
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+ int count);
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+
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+So, for example, a VIDIOC_REQBUFS call turns into a call to the driver's
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+vidioc_reqbufs() callback which, in turn, usually only needs to locate the
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+proper struct videobuf_queue pointer and pass it to videobuf_reqbufs().
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+These support functions can replace a great deal of buffer management
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+boilerplate in a lot of V4L2 drivers.
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+
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+The vidioc_streamon() and vidioc_streamoff() functions will be a bit more
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+complex, of course, since they will also need to deal with starting and
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+stopping the capture engine. videobuf_cgmbuf(), called from the driver's
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+vidiocgmbuf() function, only exists if the V4L1 compatibility module has
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+been selected with CONFIG_VIDEO_V4L1_COMPAT, so its use must be surrounded
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+with #ifdef directives.
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+
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+Buffer allocation
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+
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+Thus far, we have talked about buffers, but have not looked at how they are
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+allocated. The scatter/gather case is the most complex on this front. For
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+allocation, the driver can leave buffer allocation entirely up to the
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+videobuf layer; in this case, buffers will be allocated as anonymous
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+user-space pages and will be very scattered indeed. If the application is
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+using user-space buffers, no allocation is needed; the videobuf layer will
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+take care of calling get_user_pages() and filling in the scatterlist array.
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+
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+If the driver needs to do its own memory allocation, it should be done in
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+the vidioc_reqbufs() function, *after* calling videobuf_reqbufs(). The
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+first step is a call to:
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+
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+ struct videobuf_dmabuf *videobuf_to_dma(struct videobuf_buffer *buf);
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+
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+The returned videobuf_dmabuf structure (defined in
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+<media/videobuf-dma-sg.h>) includes a couple of relevant fields:
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+
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+ struct scatterlist *sglist;
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+ int sglen;
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+
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+The driver must allocate an appropriately-sized scatterlist array and
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+populate it with pointers to the pieces of the allocated buffer; sglen
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+should be set to the length of the array.
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+
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+Drivers using the vmalloc() method need not (and cannot) concern themselves
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+with buffer allocation at all; videobuf will handle those details. The
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+same is normally true of contiguous-DMA drivers as well; videobuf will
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+allocate the buffers (with dma_alloc_coherent()) when it sees fit. That
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+means that these drivers may be trying to do high-order allocations at any
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+time, an operation which is not always guaranteed to work. Some drivers
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+play tricks by allocating DMA space at system boot time; videobuf does not
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+currently play well with those drivers.
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+
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+As of 2.6.31, contiguous-DMA drivers can work with a user-supplied buffer,
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+as long as that buffer is physically contiguous. Normal user-space
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+allocations will not meet that criterion, but buffers obtained from other
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+kernel drivers, or those contained within huge pages, will work with these
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+drivers.
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+
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+Filling the buffers
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+
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+The final part of a videobuf implementation has no direct callback - it's
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+the portion of the code which actually puts frame data into the buffers,
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+usually in response to interrupts from the device. For all types of
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+drivers, this process works approximately as follows:
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+
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+ - Obtain the next available buffer and make sure that somebody is actually
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+ waiting for it.
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+
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+ - Get a pointer to the memory and put video data there.
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+
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+ - Mark the buffer as done and wake up the process waiting for it.
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+
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+Step (1) above is done by looking at the driver-managed list_head structure
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+- the one which is filled in the buf_queue() callback. Because starting
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+the engine and enqueueing buffers are done in separate steps, it's possible
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+for the engine to be running without any buffers available - in the
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+vmalloc() case especially. So the driver should be prepared for the list
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+to be empty. It is equally possible that nobody is yet interested in the
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+buffer; the driver should not remove it from the list or fill it until a
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+process is waiting on it. That test can be done by examining the buffer's
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+done field (a wait_queue_head_t structure) with waitqueue_active().
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+
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+A buffer's state should be set to VIDEOBUF_ACTIVE before being mapped for
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+DMA; that ensures that the videobuf layer will not try to do anything with
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+it while the device is transferring data.
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+
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+For scatter/gather drivers, the needed memory pointers will be found in the
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+scatterlist structure described above. Drivers using the vmalloc() method
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+can get a memory pointer with:
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+
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+ void *videobuf_to_vmalloc(struct videobuf_buffer *buf);
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+
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+For contiguous DMA drivers, the function to use is:
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+
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+ dma_addr_t videobuf_to_dma_contig(struct videobuf_buffer *buf);
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+
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+The contiguous DMA API goes out of its way to hide the kernel-space address
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+of the DMA buffer from drivers.
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+
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+The final step is to set the size field of the relevant videobuf_buffer
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+structure to the actual size of the captured image, set state to
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+VIDEOBUF_DONE, then call wake_up() on the done queue. At this point, the
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+buffer is owned by the videobuf layer and the driver should not touch it
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+again.
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+
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+Developers who are interested in more information can go into the relevant
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+header files; there are a few low-level functions declared there which have
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+not been talked about here. Also worthwhile is the vivi driver
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+(drivers/media/video/vivi.c), which is maintained as an example of how V4L2
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+drivers should be written. Vivi only uses the vmalloc() API, but it's good
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+enough to get started with. Note also that all of these calls are exported
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+GPL-only, so they will not be available to non-GPL kernel modules.
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