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drm/i915: use vma->node directly and rewrap map&fence in bind

Use () to make for neater alignment of the split lines, too. With this
we ditch another jump through the obj_gtt_size/offset indirection
maze.

Cc: Ben Widawsky <benjamin.widawsky@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Daniel Vetter 12 years ago
parent
commit
49987099e2
1 changed files with 4 additions and 5 deletions
  1. 4 5
      drivers/gpu/drm/i915/i915_gem.c

+ 4 - 5
drivers/gpu/drm/i915/i915_gem.c

@@ -3205,12 +3205,11 @@ search_free:
 	if (i915_is_ggtt(vm)) {
 		bool mappable, fenceable;
 
-		fenceable =
-			i915_gem_obj_ggtt_size(obj) == fence_size &&
-			(i915_gem_obj_ggtt_offset(obj) & (fence_alignment - 1)) == 0;
+		fenceable = (vma->node.size == fence_size &&
+			     (vma->node.start & (fence_alignment - 1)) == 0);
 
-		mappable =
-			vma->node.start + obj->base.size <= dev_priv->gtt.mappable_end;
+		mappable = (vma->node.start + obj->base.size <=
+			    dev_priv->gtt.mappable_end);
 
 		obj->map_and_fenceable = mappable && fenceable;
 	}