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x86-64: Allow fbdev primary video code

For some reason the 64-bit tree was doing this differently and
I can't see why it would need to.

This correct behaviour when you have two GPUs plugged in and
32-bit put the console in one place and 64-bit in another.

Signed-off-by: Dave Airlie <airlied@redhat.com>
LKML-Reference: <1262847894-27498-1-git-send-email-airlied@gmail.com>
Signed-off-by: H. Peter Anvin <hpa@zytor.com>
Dave Airlie 15 ani în urmă
părinte
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477346ff74
2 a modificat fișierele cu 0 adăugiri și 6 ștergeri
  1. 0 2
      arch/x86/Makefile
  2. 0 4
      arch/x86/include/asm/fb.h

+ 0 - 2
arch/x86/Makefile

@@ -135,9 +135,7 @@ drivers-$(CONFIG_OPROFILE) += arch/x86/oprofile/
 # suspend and hibernation support
 drivers-$(CONFIG_PM) += arch/x86/power/
 
-ifeq ($(CONFIG_X86_32),y)
 drivers-$(CONFIG_FB) += arch/x86/video/
-endif
 
 ####
 # boot loader support. Several targets are kept for legacy purposes

+ 0 - 4
arch/x86/include/asm/fb.h

@@ -12,10 +12,6 @@ static inline void fb_pgprotect(struct file *file, struct vm_area_struct *vma,
 		pgprot_val(vma->vm_page_prot) |= _PAGE_PCD;
 }
 
-#ifdef CONFIG_X86_32
 extern int fb_is_primary_device(struct fb_info *info);
-#else
-static inline int fb_is_primary_device(struct fb_info *info) { return 0; }
-#endif
 
 #endif /* _ASM_X86_FB_H */