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@@ -47,7 +47,9 @@ All drivers have the following structure:
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3) Creating V4L2 device nodes (/dev/videoX, /dev/vbiX, /dev/radioX and
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/dev/vtxX) and keeping track of device-node specific data.
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-4) Filehandle-specific structs containing per-filehandle data.
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+4) Filehandle-specific structs containing per-filehandle data;
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+
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+5) video buffer handling.
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This is a rough schematic of how it all relates:
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@@ -525,3 +527,91 @@ void *video_drvdata(struct file *file);
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You can go from a video_device struct to the v4l2_device struct using:
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struct v4l2_device *v4l2_dev = vdev->v4l2_dev;
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+
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+video buffer helper functions
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+-----------------------------
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+
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+The v4l2 core API provides a standard method for dealing with video
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+buffers. Those methods allow a driver to implement read(), mmap() and
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+overlay() on a consistent way.
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+
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+There are currently methods for using video buffers on devices that
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+supports DMA with scatter/gather method (videobuf-dma-sg), DMA with
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+linear access (videobuf-dma-contig), and vmalloced buffers, mostly
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+used on USB drivers (videobuf-vmalloc).
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+
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+Any driver using videobuf should provide operations (callbacks) for
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+four handlers:
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+
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+ops->buf_setup - calculates the size of the video buffers and avoid they
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+ to waste more than some maximum limit of RAM;
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+ops->buf_prepare - fills the video buffer structs and calls
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+ videobuf_iolock() to alloc and prepare mmaped memory;
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+ops->buf_queue - advices the driver that another buffer were
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+ requested (by read() or by QBUF);
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+ops->buf_release - frees any buffer that were allocated.
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+
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+In order to use it, the driver need to have a code (generally called at
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+interrupt context) that will properly handle the buffer request lists,
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+announcing that a new buffer were filled.
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+
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+The irq handling code should handle the videobuf task lists, in order
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+to advice videobuf that a new frame were filled, in order to honor to a
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+request. The code is generally like this one:
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+ if (list_empty(&dma_q->active))
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+ return;
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+
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+ buf = list_entry(dma_q->active.next, struct vbuffer, vb.queue);
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+
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+ if (!waitqueue_active(&buf->vb.done))
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+ return;
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+
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+ /* Some logic to handle the buf may be needed here */
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+
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+ list_del(&buf->vb.queue);
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+ do_gettimeofday(&buf->vb.ts);
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+ wake_up(&buf->vb.done);
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+
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+Those are the videobuffer functions used on drivers, implemented on
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+videobuf-core:
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+
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+- videobuf_queue_core_init()
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+ Initializes the videobuf infrastructure. This function should be
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+ called before any other videobuf function.
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+
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+- videobuf_iolock()
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+ Prepares the videobuf memory for the proper method (read, mmap, overlay).
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+
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+- videobuf_queue_is_busy()
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+ Checks if a videobuf is streaming.
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+
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+- videobuf_queue_cancel()
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+ Stops video handling.
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+
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+- videobuf_mmap_free()
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+ frees mmap buffers.
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+
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+- videobuf_stop()
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+ Stops video handling, ends mmap and frees mmap and other buffers.
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+
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+- V4L2 api functions. Those functions correspond to VIDIOC_foo ioctls:
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+ videobuf_reqbufs(), videobuf_querybuf(), videobuf_qbuf(),
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+ videobuf_dqbuf(), videobuf_streamon(), videobuf_streamoff().
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+
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+- V4L1 api function (corresponds to VIDIOCMBUF ioctl):
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+ videobuf_cgmbuf()
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+ This function is used to provide backward compatibility with V4L1
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+ API.
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+
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+- Some help functions for read()/poll() operations:
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+ videobuf_read_stream()
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+ For continuous stream read()
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+ videobuf_read_one()
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+ For snapshot read()
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+ videobuf_poll_stream()
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+ polling help function
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+
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+The better way to understand it is to take a look at vivi driver. One
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+of the main reasons for vivi is to be a videobuf usage example. the
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+vivi_thread_tick() does the task that the IRQ callback would do on PCI
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+drivers (or the irq callback on USB).
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