Kaynağa Gözat

Input: gameport - remove rescan/reconnect facilities

They have never been used and are unlikely to be used in the future
so remove them altogether.

Reported-by: Adrian Bunk <bunk@kernel.org>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Dmitry Torokhov 17 yıl önce
ebeveyn
işleme
3e582db078
2 değiştirilmiş dosya ile 0 ekleme ve 23 silme
  1. 0 22
      drivers/input/gameport/gameport.c
  2. 0 1
      include/linux/gameport.h

+ 0 - 22
drivers/input/gameport/gameport.c

@@ -36,7 +36,6 @@ EXPORT_SYMBOL(__gameport_register_driver);
 EXPORT_SYMBOL(gameport_unregister_driver);
 EXPORT_SYMBOL(gameport_open);
 EXPORT_SYMBOL(gameport_close);
-EXPORT_SYMBOL(gameport_rescan);
 EXPORT_SYMBOL(gameport_set_phys);
 EXPORT_SYMBOL(gameport_start_polling);
 EXPORT_SYMBOL(gameport_stop_polling);
@@ -230,8 +229,6 @@ static void gameport_find_driver(struct gameport *gameport)
  */
 
 enum gameport_event_type {
-	GAMEPORT_RESCAN,
-	GAMEPORT_RECONNECT,
 	GAMEPORT_REGISTER_PORT,
 	GAMEPORT_REGISTER_DRIVER,
 };
@@ -365,15 +362,6 @@ static void gameport_handle_event(void)
 				gameport_add_port(event->object);
 				break;
 
-			case GAMEPORT_RECONNECT:
-				gameport_reconnect_port(event->object);
-				break;
-
-			case GAMEPORT_RESCAN:
-				gameport_disconnect_port(event->object);
-				gameport_find_driver(event->object);
-				break;
-
 			case GAMEPORT_REGISTER_DRIVER:
 				gameport_add_driver(event->object);
 				break;
@@ -651,16 +639,6 @@ static void gameport_disconnect_port(struct gameport *gameport)
 	device_release_driver(&gameport->dev);
 }
 
-void gameport_rescan(struct gameport *gameport)
-{
-	gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
-}
-
-void gameport_reconnect(struct gameport *gameport)
-{
-	gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
-}
-
 /*
  * Submits register request to kgameportd for subsequent execution.
  * Note that port registration is always asynchronous.

+ 0 - 1
include/linux/gameport.h

@@ -68,7 +68,6 @@ struct gameport_driver {
 
 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
 void gameport_close(struct gameport *gameport);
-void gameport_rescan(struct gameport *gameport);
 
 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))