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+Everything you never wanted to know about kobjects, ksets, and ktypes
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+
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+Greg Kroah-Hartman <gregkh@suse.de>
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+
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+Based on an original article by Jon Corbet for lwn.net written October 1,
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+2003 and located at http://lwn.net/Articles/51437/
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+
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+Last updated December 19, 2007
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+
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+
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+Part of the difficulty in understanding the driver model - and the kobject
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+abstraction upon which it is built - is that there is no obvious starting
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+place. Dealing with kobjects requires understanding a few different types,
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+all of which make reference to each other. In an attempt to make things
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+easier, we'll take a multi-pass approach, starting with vague terms and
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+adding detail as we go. To that end, here are some quick definitions of
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+some terms we will be working with.
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+
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+ - A kobject is an object of type struct kobject. Kobjects have a name
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+ and a reference count. A kobject also has a parent pointer (allowing
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+ objects to be arranged into hierarchies), a specific type, and,
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+ usually, a representation in the sysfs virtual filesystem.
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+
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+ Kobjects are generally not interesting on their own; instead, they are
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+ usually embedded within some other structure which contains the stuff
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+ the code is really interested in.
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+
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+ No structure should EVER have more than one kobject embedded within it.
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+ If it does, the reference counting for the object is sure to be messed
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+ up and incorrect, and your code will be buggy. So do not do this.
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+
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+ - A ktype is the type of object that embeds a kobject. Every structure
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+ that embeds a kobject needs a corresponding ktype. The ktype controls
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+ what happens to the kobject when it is created and destroyed.
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+
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+ - A kset is a group of kobjects. These kobjects can be of the same ktype
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+ or belong to different ktypes. The kset is the basic container type for
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+ collections of kobjects. Ksets contain their own kobjects, but you can
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+ safely ignore that implementation detail as the kset core code handles
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+ this kobject automatically.
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+
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+ When you see a sysfs directory full of other directories, generally each
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+ of those directories corresponds to a kobject in the same kset.
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+
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+We'll look at how to create and manipulate all of these types. A bottom-up
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+approach will be taken, so we'll go back to kobjects.
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+
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+
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+Embedding kobjects
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+
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+It is rare for kernel code to create a standalone kobject, with one major
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+exception explained below. Instead, kobjects are used to control access to
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+a larger, domain-specific object. To this end, kobjects will be found
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+embedded in other structures. If you are used to thinking of things in
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+object-oriented terms, kobjects can be seen as a top-level, abstract class
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+from which other classes are derived. A kobject implements a set of
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+capabilities which are not particularly useful by themselves, but which are
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+nice to have in other objects. The C language does not allow for the
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+direct expression of inheritance, so other techniques - such as structure
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+embedding - must be used.
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+
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+So, for example, the UIO code has a structure that defines the memory
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+region associated with a uio device:
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+
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+struct uio_mem {
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+ struct kobject kobj;
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+ unsigned long addr;
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+ unsigned long size;
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+ int memtype;
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+ void __iomem *internal_addr;
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+};
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+
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+If you have a struct uio_mem structure, finding its embedded kobject is
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+just a matter of using the kobj member. Code that works with kobjects will
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+often have the opposite problem, however: given a struct kobject pointer,
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+what is the pointer to the containing structure? You must avoid tricks
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+(such as assuming that the kobject is at the beginning of the structure)
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+and, instead, use the container_of() macro, found in <linux/kernel.h>:
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+
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+ container_of(pointer, type, member)
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+
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+where pointer is the pointer to the embedded kobject, type is the type of
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+the containing structure, and member is the name of the structure field to
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+which pointer points. The return value from container_of() is a pointer to
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+the given type. So, for example, a pointer "kp" to a struct kobject
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+embedded within a struct uio_mem could be converted to a pointer to the
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+containing uio_mem structure with:
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+
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+ struct uio_mem *u_mem = container_of(kp, struct uio_mem, kobj);
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+
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+Programmers often define a simple macro for "back-casting" kobject pointers
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+to the containing type.
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+
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+
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+Initialization of kobjects
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+
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+Code which creates a kobject must, of course, initialize that object. Some
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+of the internal fields are setup with a (mandatory) call to kobject_init():
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+
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+ void kobject_init(struct kobject *kobj, struct kobj_type *ktype);
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+
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+The ktype is required for a kobject to be created properly, as every kobject
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+must have an associated kobj_type. After calling kobject_init(), to
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+register the kobject with sysfs, the function kobject_add() must be called:
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+
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+ int kobject_add(struct kobject *kobj, struct kobject *parent, const char *fmt, ...);
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+
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+This sets up the parent of the kobject and the name for the kobject
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+properly. If the kobject is to be associated with a specific kset,
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+kobj->kset must be assigned before calling kobject_add(). If a kset is
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+associated with a kobject, then the parent for the kobject can be set to
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+NULL in the call to kobject_add() and then the kobject's parent will be the
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+kset itself.
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+
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+As the name of the kobject is set when it is added to the kernel, the name
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+of the kobject should never be manipulated directly. If you must change
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+the name of the kobject, call kobject_rename():
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+
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+ int kobject_rename(struct kobject *kobj, const char *new_name);
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+
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+There is a function called kobject_set_name() but that is legacy cruft and
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+is being removed. If your code needs to call this function, it is
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+incorrect and needs to be fixed.
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+
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+To properly access the name of the kobject, use the function
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+kobject_name():
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+
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+ const char *kobject_name(const struct kobject * kobj);
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+
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+There is a helper function to both initialize and add the kobject to the
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+kernel at the same time, called supprisingly enough kobject_init_and_add():
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+
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+ int kobject_init_and_add(struct kobject *kobj, struct kobj_type *ktype,
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+ struct kobject *parent, const char *fmt, ...);
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+
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+The arguments are the same as the individual kobject_init() and
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+kobject_add() functions described above.
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+
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+
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+Uevents
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+
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+After a kobject has been registered with the kobject core, you need to
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+announce to the world that it has been created. This can be done with a
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+call to kobject_uevent():
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+
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+ int kobject_uevent(struct kobject *kobj, enum kobject_action action);
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+
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+Use the KOBJ_ADD action for when the kobject is first added to the kernel.
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+This should be done only after any attributes or children of the kobject
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+have been initialized properly, as userspace will instantly start to look
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+for them when this call happens.
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+
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+When the kobject is removed from the kernel (details on how to do that is
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+below), the uevent for KOBJ_REMOVE will be automatically created by the
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+kobject core, so the caller does not have to worry about doing that by
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+hand.
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+
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+
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+Reference counts
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+
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+One of the key functions of a kobject is to serve as a reference counter
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+for the object in which it is embedded. As long as references to the object
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+exist, the object (and the code which supports it) must continue to exist.
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+The low-level functions for manipulating a kobject's reference counts are:
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+
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+ struct kobject *kobject_get(struct kobject *kobj);
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+ void kobject_put(struct kobject *kobj);
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+
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+A successful call to kobject_get() will increment the kobject's reference
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+counter and return the pointer to the kobject.
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+
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+When a reference is released, the call to kobject_put() will decrement the
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+reference count and, possibly, free the object. Note that kobject_init()
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+sets the reference count to one, so the code which sets up the kobject will
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+need to do a kobject_put() eventually to release that reference.
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+
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+Because kobjects are dynamic, they must not be declared statically or on
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+the stack, but instead, always allocated dynamically. Future versions of
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+the kernel will contain a run-time check for kobjects that are created
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+statically and will warn the developer of this improper usage.
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+
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+If all that you want to use a kobject for is to provide a reference counter
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+for your structure, please use the struct kref instead; a kobject would be
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+overkill. For more information on how to use struct kref, please see the
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+file Documentation/kref.txt in the Linux kernel source tree.
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+
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+
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+Creating "simple" kobjects
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+
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+Sometimes all that a developer wants is a way to create a simple directory
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+in the sysfs hierarchy, and not have to mess with the whole complication of
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+ksets, show and store functions, and other details. This is the one
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+exception where a single kobject should be created. To create such an
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+entry, use the function:
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+
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+ struct kobject *kobject_create_and_add(char *name, struct kobject *parent);
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+
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+This function will create a kobject and place it in sysfs in the location
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+underneath the specified parent kobject. To create simple attributes
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+associated with this kobject, use:
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+
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+ int sysfs_create_file(struct kobject *kobj, struct attribute *attr);
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+or
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+ int sysfs_create_group(struct kobject *kobj, struct attribute_group *grp);
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+
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+Both types of attributes used here, with a kobject that has been created
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+with the kobject_create_and_add(), can be of type kobj_attribute, so no
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+special custom attribute is needed to be created.
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+
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+See the example module, samples/kobject/kobject-example.c for an
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+implementation of a simple kobject and attributes.
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+
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+
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+
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+ktypes and release methods
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+
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+One important thing still missing from the discussion is what happens to a
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+kobject when its reference count reaches zero. The code which created the
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+kobject generally does not know when that will happen; if it did, there
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+would be little point in using a kobject in the first place. Even
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+predictable object lifecycles become more complicated when sysfs is brought
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+in as other portions of the kernel can get a reference on any kobject that
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+is registered in the system.
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+
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+The end result is that a structure protected by a kobject cannot be freed
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+before its reference count goes to zero. The reference count is not under
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+the direct control of the code which created the kobject. So that code must
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+be notified asynchronously whenever the last reference to one of its
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+kobjects goes away.
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+
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+Once you registered your kobject via kobject_add(), you must never use
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+kfree() to free it directly. The only safe way is to use kobject_put(). It
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+is good practice to always use kobject_put() after kobject_init() to avoid
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+errors creeping in.
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+
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+This notification is done through a kobject's release() method. Usually
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+such a method has a form like:
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+
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+ void my_object_release(struct kobject *kobj)
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+ {
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+ struct my_object *mine = container_of(kobj, struct my_object, kobj);
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+
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+ /* Perform any additional cleanup on this object, then... */
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+ kfree(mine);
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+ }
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+
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+One important point cannot be overstated: every kobject must have a
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+release() method, and the kobject must persist (in a consistent state)
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+until that method is called. If these constraints are not met, the code is
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+flawed. Note that the kernel will warn you if you forget to provide a
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+release() method. Do not try to get rid of this warning by providing an
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+"empty" release function; you will be mocked mercilessly by the kobject
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+maintainer if you attempt this.
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+
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+Note, the name of the kobject is available in the release function, but it
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+must NOT be changed within this callback. Otherwise there will be a memory
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+leak in the kobject core, which makes people unhappy.
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+
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+Interestingly, the release() method is not stored in the kobject itself;
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+instead, it is associated with the ktype. So let us introduce struct
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+kobj_type:
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+
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+ struct kobj_type {
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+ void (*release)(struct kobject *);
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+ struct sysfs_ops *sysfs_ops;
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+ struct attribute **default_attrs;
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+ };
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+
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+This structure is used to describe a particular type of kobject (or, more
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+correctly, of containing object). Every kobject needs to have an associated
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+kobj_type structure; a pointer to that structure must be specified when you
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+call kobject_init() or kobject_init_and_add().
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+
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+The release field in struct kobj_type is, of course, a pointer to the
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+release() method for this type of kobject. The other two fields (sysfs_ops
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+and default_attrs) control how objects of this type are represented in
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+sysfs; they are beyond the scope of this document.
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+
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+The default_attrs pointer is a list of default attributes that will be
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+automatically created for any kobject that is registered with this ktype.
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+
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+
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+ksets
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+
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+A kset is merely a collection of kobjects that want to be associated with
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+each other. There is no restriction that they be of the same ktype, but be
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+very careful if they are not.
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+
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+A kset serves these functions:
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+
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+ - It serves as a bag containing a group of objects. A kset can be used by
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+ the kernel to track "all block devices" or "all PCI device drivers."
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+
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+ - A kset is also a subdirectory in sysfs, where the associated kobjects
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+ with the kset can show up. Every kset contains a kobject which can be
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+ set up to be the parent of other kobjects; the top-level directories of
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+ the sysfs hierarchy are constructed in this way.
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+
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+ - Ksets can support the "hotplugging" of kobjects and influence how
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+ uevent events are reported to user space.
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+
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+In object-oriented terms, "kset" is the top-level container class; ksets
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+contain their own kobject, but that kobject is managed by the kset code and
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+should not be manipulated by any other user.
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+
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+A kset keeps its children in a standard kernel linked list. Kobjects point
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+back to their containing kset via their kset field. In almost all cases,
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+the kobjects belonging to a ket have that kset (or, strictly, its embedded
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+kobject) in their parent.
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+
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+As a kset contains a kobject within it, it should always be dynamically
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+created and never declared statically or on the stack. To create a new
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+kset use:
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+ struct kset *kset_create_and_add(const char *name,
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+ struct kset_uevent_ops *u,
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+ struct kobject *parent);
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+
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+When you are finished with the kset, call:
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+ void kset_unregister(struct kset *kset);
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+to destroy it.
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+
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+An example of using a kset can be seen in the
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+samples/kobject/kset-example.c file in the kernel tree.
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+
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+If a kset wishes to control the uevent operations of the kobjects
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+associated with it, it can use the struct kset_uevent_ops to handle it:
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+
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+struct kset_uevent_ops {
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+ int (*filter)(struct kset *kset, struct kobject *kobj);
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+ const char *(*name)(struct kset *kset, struct kobject *kobj);
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+ int (*uevent)(struct kset *kset, struct kobject *kobj,
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+ struct kobj_uevent_env *env);
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+};
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+
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+
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+The filter function allows a kset to prevent a uevent from being emitted to
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+userspace for a specific kobject. If the function returns 0, the uevent
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+will not be emitted.
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+
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+The name function will be called to override the default name of the kset
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+that the uevent sends to userspace. By default, the name will be the same
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+as the kset itself, but this function, if present, can override that name.
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+
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+The uevent function will be called when the uevent is about to be sent to
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+userspace to allow more environment variables to be added to the uevent.
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+
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+One might ask how, exactly, a kobject is added to a kset, given that no
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+functions which perform that function have been presented. The answer is
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+that this task is handled by kobject_add(). When a kobject is passed to
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+kobject_add(), its kset member should point to the kset to which the
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+kobject will belong. kobject_add() will handle the rest.
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+
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+If the kobject belonging to a kset has no parent kobject set, it will be
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+added to the kset's directory. Not all members of a kset do necessarily
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+live in the kset directory. If an explicit parent kobject is assigned
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+before the kobject is added, the kobject is registered with the kset, but
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+added below the parent kobject.
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+
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+
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+Kobject removal
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+
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+After a kobject has been registered with the kobject core successfully, it
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+must be cleaned up when the code is finished with it. To do that, call
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+kobject_put(). By doing this, the kobject core will automatically clean up
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+all of the memory allocated by this kobject. If a KOBJ_ADD uevent has been
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+sent for the object, a corresponding KOBJ_REMOVE uevent will be sent, and
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+any other sysfs housekeeping will be handled for the caller properly.
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+
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+If you need to do a two-stage delete of the kobject (say you are not
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+allowed to sleep when you need to destroy the object), then call
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+kobject_del() which will unregister the kobject from sysfs. This makes the
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+kobject "invisible", but it is not cleaned up, and the reference count of
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+the object is still the same. At a later time call kobject_put() to finish
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+the cleanup of the memory associated with the kobject.
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+
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+kobject_del() can be used to drop the reference to the parent object, if
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+circular references are constructed. It is valid in some cases, that a
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+parent objects references a child. Circular references _must_ be broken
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+with an explicit call to kobject_del(), so that a release functions will be
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+called, and the objects in the former circle release each other.
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+
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+
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+Example code to copy from
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+
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+For a more complete example of using ksets and kobjects properly, see the
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+sample/kobject/kset-example.c code.
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