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@@ -1833,6 +1833,396 @@ static const struct wiimod_ops wiimod_pro = {
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.in_ext = wiimod_pro_in_ext,
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};
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+/*
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+ * Drums
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+ * Guitar-Hero, Rock-Band and other games came bundled with drums which can
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+ * be plugged as extension to a Wiimote. Drum-reports are still not entirely
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+ * figured out, but the most important information is known.
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+ * We create a separate device for drums and report all information via this
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+ * input device.
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+ */
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+
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+static inline void wiimod_drums_report_pressure(struct wiimote_data *wdata,
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+ __u8 none, __u8 which,
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+ __u8 pressure, __u8 onoff,
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+ __u8 *store, __u16 code,
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+ __u8 which_code)
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+{
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+ static const __u8 default_pressure = 3;
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+
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+ if (!none && which == which_code) {
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+ *store = pressure;
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+ input_report_abs(wdata->extension.input, code, *store);
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+ } else if (onoff != !!*store) {
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+ *store = onoff ? default_pressure : 0;
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+ input_report_abs(wdata->extension.input, code, *store);
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+ }
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+}
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+
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+static void wiimod_drums_in_ext(struct wiimote_data *wdata, const __u8 *ext)
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+{
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+ __u8 pressure, which, none, hhp, sx, sy;
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+ __u8 o, r, y, g, b, bass, bm, bp;
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+
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+ /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 1 | 0 | 0 | SX <5:0> |
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+ * 2 | 0 | 0 | SY <5:0> |
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+ * -----+-----+-----+-----------------------------+-----+
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+ * 3 | HPP | NON | WHICH <5:1> | ? |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 5 | ? | 1 | 1 | B- | 1 | B+ | 1 | ? |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 6 | O | R | Y | G | B | BSS | 1 | 1 |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * All buttons are 0 if pressed
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+ *
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+ * With Motion+ enabled, the following bits will get invalid:
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+ * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 1 | 0 | 0 | SX <5:1> |XXXXX|
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+ * 2 | 0 | 0 | SY <5:1> |XXXXX|
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+ * -----+-----+-----+-----------------------------+-----+
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+ * 3 | HPP | NON | WHICH <5:1> | ? |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 4 | SOFT <7:5> | 0 | 1 | 1 | 0 | ? |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 5 | ? | 1 | 1 | B- | 1 | B+ | 1 |XXXXX|
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 6 | O | R | Y | G | B | BSS |XXXXX|XXXXX|
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ */
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+
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+ pressure = 7 - (ext[3] >> 5);
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+ which = (ext[2] >> 1) & 0x1f;
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+ none = !!(ext[2] & 0x40);
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+ hhp = !(ext[2] & 0x80);
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+ sx = ext[0] & 0x3f;
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+ sy = ext[1] & 0x3f;
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+ o = !(ext[5] & 0x80);
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+ r = !(ext[5] & 0x40);
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+ y = !(ext[5] & 0x20);
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+ g = !(ext[5] & 0x10);
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+ b = !(ext[5] & 0x08);
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+ bass = !(ext[5] & 0x04);
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+ bm = !(ext[4] & 0x10);
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+ bp = !(ext[4] & 0x04);
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+
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+ wiimod_drums_report_pressure(wdata, none, which, pressure,
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+ o, &wdata->state.pressure_drums[0],
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+ ABS_CYMBAL_RIGHT, 0x0e);
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+ wiimod_drums_report_pressure(wdata, none, which, pressure,
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+ r, &wdata->state.pressure_drums[1],
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+ ABS_TOM_LEFT, 0x19);
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+ wiimod_drums_report_pressure(wdata, none, which, pressure,
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+ y, &wdata->state.pressure_drums[2],
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+ ABS_CYMBAL_LEFT, 0x11);
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+ wiimod_drums_report_pressure(wdata, none, which, pressure,
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+ g, &wdata->state.pressure_drums[3],
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+ ABS_TOM_FAR_RIGHT, 0x12);
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+ wiimod_drums_report_pressure(wdata, none, which, pressure,
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+ b, &wdata->state.pressure_drums[4],
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+ ABS_TOM_RIGHT, 0x0f);
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+
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+ /* Bass shares pressure with hi-hat (set via hhp) */
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+ wiimod_drums_report_pressure(wdata, none, hhp ? 0xff : which, pressure,
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+ bass, &wdata->state.pressure_drums[5],
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+ ABS_BASS, 0x1b);
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+ /* Hi-hat has no on/off values, just pressure. Force to off/0. */
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+ wiimod_drums_report_pressure(wdata, none, hhp ? which : 0xff, pressure,
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+ 0, &wdata->state.pressure_drums[6],
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+ ABS_HI_HAT, 0x0e);
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+
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+ input_report_abs(wdata->extension.input, ABS_X, sx - 0x20);
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+ input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20);
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+
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+ input_report_key(wdata->extension.input, BTN_START, bp);
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+ input_report_key(wdata->extension.input, BTN_SELECT, bm);
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+
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+ input_sync(wdata->extension.input);
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+}
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+
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+static int wiimod_drums_open(struct input_dev *dev)
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+{
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+ struct wiimote_data *wdata = input_get_drvdata(dev);
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+ unsigned long flags;
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+
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+ spin_lock_irqsave(&wdata->state.lock, flags);
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+ wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
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+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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+ spin_unlock_irqrestore(&wdata->state.lock, flags);
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+
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+ return 0;
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+}
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+
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+static void wiimod_drums_close(struct input_dev *dev)
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+{
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+ struct wiimote_data *wdata = input_get_drvdata(dev);
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+ unsigned long flags;
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+
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+ spin_lock_irqsave(&wdata->state.lock, flags);
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+ wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
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+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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+ spin_unlock_irqrestore(&wdata->state.lock, flags);
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+}
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+
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+static int wiimod_drums_probe(const struct wiimod_ops *ops,
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+ struct wiimote_data *wdata)
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+{
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+ int ret;
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+
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+ wdata->extension.input = input_allocate_device();
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+ if (!wdata->extension.input)
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+ return -ENOMEM;
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+
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+ input_set_drvdata(wdata->extension.input, wdata);
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+ wdata->extension.input->open = wiimod_drums_open;
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+ wdata->extension.input->close = wiimod_drums_close;
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+ wdata->extension.input->dev.parent = &wdata->hdev->dev;
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+ wdata->extension.input->id.bustype = wdata->hdev->bus;
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+ wdata->extension.input->id.vendor = wdata->hdev->vendor;
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+ wdata->extension.input->id.product = wdata->hdev->product;
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+ wdata->extension.input->id.version = wdata->hdev->version;
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+ wdata->extension.input->name = WIIMOTE_NAME " Drums";
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+
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+ set_bit(EV_KEY, wdata->extension.input->evbit);
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+ set_bit(BTN_START, wdata->extension.input->keybit);
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+ set_bit(BTN_SELECT, wdata->extension.input->keybit);
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+
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+ set_bit(EV_ABS, wdata->extension.input->evbit);
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+ set_bit(ABS_X, wdata->extension.input->absbit);
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+ set_bit(ABS_Y, wdata->extension.input->absbit);
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+ set_bit(ABS_TOM_LEFT, wdata->extension.input->absbit);
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+ set_bit(ABS_TOM_RIGHT, wdata->extension.input->absbit);
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+ set_bit(ABS_TOM_FAR_RIGHT, wdata->extension.input->absbit);
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+ set_bit(ABS_CYMBAL_LEFT, wdata->extension.input->absbit);
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+ set_bit(ABS_CYMBAL_RIGHT, wdata->extension.input->absbit);
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+ set_bit(ABS_BASS, wdata->extension.input->absbit);
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+ set_bit(ABS_HI_HAT, wdata->extension.input->absbit);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_X, -32, 31, 1, 1);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_Y, -32, 31, 1, 1);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_TOM_LEFT, 0, 7, 0, 0);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_TOM_RIGHT, 0, 7, 0, 0);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_TOM_FAR_RIGHT, 0, 7, 0, 0);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_CYMBAL_LEFT, 0, 7, 0, 0);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_CYMBAL_RIGHT, 0, 7, 0, 0);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_BASS, 0, 7, 0, 0);
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+ input_set_abs_params(wdata->extension.input,
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+ ABS_HI_HAT, 0, 7, 0, 0);
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+
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+ ret = input_register_device(wdata->extension.input);
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+ if (ret)
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+ goto err_free;
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+
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+ return 0;
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+
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+err_free:
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+ input_free_device(wdata->extension.input);
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+ wdata->extension.input = NULL;
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+ return ret;
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+}
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+
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+static void wiimod_drums_remove(const struct wiimod_ops *ops,
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+ struct wiimote_data *wdata)
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+{
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+ if (!wdata->extension.input)
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+ return;
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+
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+ input_unregister_device(wdata->extension.input);
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+ wdata->extension.input = NULL;
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+}
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+
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+static const struct wiimod_ops wiimod_drums = {
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+ .flags = 0,
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+ .arg = 0,
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+ .probe = wiimod_drums_probe,
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+ .remove = wiimod_drums_remove,
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+ .in_ext = wiimod_drums_in_ext,
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+};
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+
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+/*
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+ * Guitar
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+ * Guitar-Hero, Rock-Band and other games came bundled with guitars which can
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+ * be plugged as extension to a Wiimote.
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+ * We create a separate device for guitars and report all information via this
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+ * input device.
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+ */
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+
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+static void wiimod_guitar_in_ext(struct wiimote_data *wdata, const __u8 *ext)
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+{
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+ __u8 sx, sy, tb, wb, bd, bm, bp, bo, br, bb, bg, by, bu;
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+
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+ /* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 1 | 0 | 0 | SX <5:0> |
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+ * 2 | 0 | 0 | SY <5:0> |
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+ * -----+-----+-----+-----+-----------------------------+
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+ * 3 | 0 | 0 | 0 | TB <4:0> |
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+ * -----+-----+-----+-----+-----------------------------+
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+ * 4 | 0 | 0 | 0 | WB <4:0> |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 5 | 1 | BD | 1 | B- | 1 | B+ | 1 | 1 |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 6 | BO | BR | BB | BG | BY | 1 | 1 | BU |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * All buttons are 0 if pressed
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+ *
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+ * With Motion+ enabled, the following bits will get invalid:
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+ * Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 1 | 0 | 0 | SX <5:1> |XXXXX|
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+ * 2 | 0 | 0 | SY <5:1> |XXXXX|
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+ * -----+-----+-----+-----+-----------------------+-----+
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+ * 3 | 0 | 0 | 0 | TB <4:0> |
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+ * -----+-----+-----+-----+-----------------------------+
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+ * 4 | 0 | 0 | 0 | WB <4:0> |
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 5 | 1 | BD | 1 | B- | 1 | B+ | 1 |XXXXX|
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ * 6 | BO | BR | BB | BG | BY | 1 |XXXXX|XXXXX|
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+ * -----+-----+-----+-----+-----+-----+-----+-----+-----+
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+ */
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+
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+ sx = ext[0] & 0x3f;
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+ sy = ext[1] & 0x3f;
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+ tb = ext[2] & 0x1f;
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+ wb = ext[3] & 0x1f;
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+ bd = !(ext[4] & 0x40);
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+ bm = !(ext[4] & 0x10);
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+ bp = !(ext[4] & 0x04);
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+ bo = !(ext[5] & 0x80);
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+ br = !(ext[5] & 0x40);
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+ bb = !(ext[5] & 0x20);
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+ bg = !(ext[5] & 0x10);
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+ by = !(ext[5] & 0x08);
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+ bu = !(ext[5] & 0x01);
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+
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+ input_report_abs(wdata->extension.input, ABS_X, sx - 0x20);
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+ input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20);
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+ input_report_abs(wdata->extension.input, ABS_FRET_BOARD, tb);
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+ input_report_abs(wdata->extension.input, ABS_WHAMMY_BAR, wb - 0x10);
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+
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+ input_report_key(wdata->extension.input, BTN_MODE, bm);
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+ input_report_key(wdata->extension.input, BTN_START, bp);
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+ input_report_key(wdata->extension.input, BTN_STRUM_BAR_UP, bu);
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+ input_report_key(wdata->extension.input, BTN_STRUM_BAR_DOWN, bd);
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+ input_report_key(wdata->extension.input, BTN_FRET_FAR_UP, bg);
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+ input_report_key(wdata->extension.input, BTN_FRET_UP, br);
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+ input_report_key(wdata->extension.input, BTN_FRET_MID, by);
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+ input_report_key(wdata->extension.input, BTN_FRET_LOW, bb);
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+ input_report_key(wdata->extension.input, BTN_FRET_FAR_LOW, bo);
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+
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+ input_sync(wdata->extension.input);
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+}
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+
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+static int wiimod_guitar_open(struct input_dev *dev)
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+{
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+ struct wiimote_data *wdata = input_get_drvdata(dev);
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+ unsigned long flags;
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+
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+ spin_lock_irqsave(&wdata->state.lock, flags);
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+ wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
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+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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+ spin_unlock_irqrestore(&wdata->state.lock, flags);
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+
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+ return 0;
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+}
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+
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+static void wiimod_guitar_close(struct input_dev *dev)
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+{
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+ struct wiimote_data *wdata = input_get_drvdata(dev);
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+ unsigned long flags;
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+
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+ spin_lock_irqsave(&wdata->state.lock, flags);
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+ wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
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+ wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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+ spin_unlock_irqrestore(&wdata->state.lock, flags);
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+}
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+
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+static int wiimod_guitar_probe(const struct wiimod_ops *ops,
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+ struct wiimote_data *wdata)
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+{
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+ int ret;
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+
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+ wdata->extension.input = input_allocate_device();
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+ if (!wdata->extension.input)
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+ return -ENOMEM;
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+
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+ input_set_drvdata(wdata->extension.input, wdata);
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+ wdata->extension.input->open = wiimod_guitar_open;
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+ wdata->extension.input->close = wiimod_guitar_close;
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+ wdata->extension.input->dev.parent = &wdata->hdev->dev;
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+ wdata->extension.input->id.bustype = wdata->hdev->bus;
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+ wdata->extension.input->id.vendor = wdata->hdev->vendor;
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+ wdata->extension.input->id.product = wdata->hdev->product;
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+ wdata->extension.input->id.version = wdata->hdev->version;
|
|
|
+ wdata->extension.input->name = WIIMOTE_NAME " Guitar";
|
|
|
+
|
|
|
+ set_bit(EV_KEY, wdata->extension.input->evbit);
|
|
|
+ set_bit(BTN_MODE, wdata->extension.input->keybit);
|
|
|
+ set_bit(BTN_START, wdata->extension.input->keybit);
|
|
|
+ set_bit(BTN_FRET_FAR_UP, wdata->extension.input->keybit);
|
|
|
+ set_bit(BTN_FRET_UP, wdata->extension.input->keybit);
|
|
|
+ set_bit(BTN_FRET_MID, wdata->extension.input->keybit);
|
|
|
+ set_bit(BTN_FRET_LOW, wdata->extension.input->keybit);
|
|
|
+ set_bit(BTN_FRET_FAR_LOW, wdata->extension.input->keybit);
|
|
|
+ set_bit(BTN_STRUM_BAR_UP, wdata->extension.input->keybit);
|
|
|
+ set_bit(BTN_STRUM_BAR_DOWN, wdata->extension.input->keybit);
|
|
|
+
|
|
|
+ set_bit(EV_ABS, wdata->extension.input->evbit);
|
|
|
+ set_bit(ABS_X, wdata->extension.input->absbit);
|
|
|
+ set_bit(ABS_Y, wdata->extension.input->absbit);
|
|
|
+ set_bit(ABS_FRET_BOARD, wdata->extension.input->absbit);
|
|
|
+ set_bit(ABS_WHAMMY_BAR, wdata->extension.input->absbit);
|
|
|
+ input_set_abs_params(wdata->extension.input,
|
|
|
+ ABS_X, -32, 31, 1, 1);
|
|
|
+ input_set_abs_params(wdata->extension.input,
|
|
|
+ ABS_Y, -32, 31, 1, 1);
|
|
|
+ input_set_abs_params(wdata->extension.input,
|
|
|
+ ABS_FRET_BOARD, 0, 0x1f, 1, 1);
|
|
|
+ input_set_abs_params(wdata->extension.input,
|
|
|
+ ABS_WHAMMY_BAR, 0, 0x0f, 1, 1);
|
|
|
+
|
|
|
+ ret = input_register_device(wdata->extension.input);
|
|
|
+ if (ret)
|
|
|
+ goto err_free;
|
|
|
+
|
|
|
+ return 0;
|
|
|
+
|
|
|
+err_free:
|
|
|
+ input_free_device(wdata->extension.input);
|
|
|
+ wdata->extension.input = NULL;
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+static void wiimod_guitar_remove(const struct wiimod_ops *ops,
|
|
|
+ struct wiimote_data *wdata)
|
|
|
+{
|
|
|
+ if (!wdata->extension.input)
|
|
|
+ return;
|
|
|
+
|
|
|
+ input_unregister_device(wdata->extension.input);
|
|
|
+ wdata->extension.input = NULL;
|
|
|
+}
|
|
|
+
|
|
|
+static const struct wiimod_ops wiimod_guitar = {
|
|
|
+ .flags = 0,
|
|
|
+ .arg = 0,
|
|
|
+ .probe = wiimod_guitar_probe,
|
|
|
+ .remove = wiimod_guitar_remove,
|
|
|
+ .in_ext = wiimod_guitar_in_ext,
|
|
|
+};
|
|
|
+
|
|
|
/*
|
|
|
* Builtin Motion Plus
|
|
|
* This module simply sets the WIIPROTO_FLAG_BUILTIN_MP protocol flag which
|
|
@@ -2083,4 +2473,6 @@ const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM] = {
|
|
|
[WIIMOTE_EXT_CLASSIC_CONTROLLER] = &wiimod_classic,
|
|
|
[WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard,
|
|
|
[WIIMOTE_EXT_PRO_CONTROLLER] = &wiimod_pro,
|
|
|
+ [WIIMOTE_EXT_GUITAR_HERO_DRUMS] = &wiimod_drums,
|
|
|
+ [WIIMOTE_EXT_GUITAR_HERO_GUITAR] = &wiimod_guitar,
|
|
|
};
|