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@@ -385,7 +385,8 @@ static int psbfb_create(struct psb_fbdev *fbdev,
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int ret;
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struct gtt_range *backing;
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u32 bpp, depth;
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- int gtt_roll = 1;
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+ int gtt_roll = 0;
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+ int pitch_lines = 0;
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mode_cmd.width = sizes->surface_width;
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mode_cmd.height = sizes->surface_height;
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@@ -395,27 +396,40 @@ static int psbfb_create(struct psb_fbdev *fbdev,
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if (bpp == 24)
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bpp = 32;
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- /* Acceleration via the GTT requires pitch to be 4096 byte aligned
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- (ie 1024 or 2048 pixels in normal use) */
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- mode_cmd.pitches[0] = ALIGN(mode_cmd.width * ((bpp + 7) / 8), 4096);
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- depth = sizes->surface_depth;
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+ do {
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+ /*
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+ * Acceleration via the GTT requires pitch to be
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+ * power of two aligned. Preferably page but less
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+ * is ok with some fonts
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+ */
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+ mode_cmd.pitches[0] = ALIGN(mode_cmd.width * ((bpp + 7) / 8), 4096 >> pitch_lines);
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+ depth = sizes->surface_depth;
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+
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+ size = mode_cmd.pitches[0] * mode_cmd.height;
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+ size = ALIGN(size, PAGE_SIZE);
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+
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+ /* Allocate the fb in the GTT with stolen page backing */
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+ backing = psbfb_alloc(dev, size);
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+
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+ if (pitch_lines)
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+ pitch_lines *= 2;
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+ else
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+ pitch_lines = 1;
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+ gtt_roll++;
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+ } while (backing == NULL && pitch_lines <= 16);
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- size = mode_cmd.pitches[0] * mode_cmd.height;
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- size = ALIGN(size, PAGE_SIZE);
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+ /* The final pitch we accepted if we succeeded */
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+ pitch_lines /= 2;
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- /* Try and allocate with the alignment we need */
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- backing = psbfb_alloc(dev, size);
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if (backing == NULL) {
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/*
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* We couldn't get the space we wanted, fall back to the
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* display engine requirement instead. The HW requires
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* the pitch to be 64 byte aligned
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- *
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- * FIXME: We could try alignments in a loop so that we can still
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- * accelerate power of two font sizes.
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*/
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gtt_roll = 0; /* Don't use GTT accelerated scrolling */
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+ pitch_lines = 64;
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mode_cmd.pitches[0] = ALIGN(mode_cmd.width * ((bpp + 7) / 8), 64);
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@@ -452,12 +466,12 @@ static int psbfb_create(struct psb_fbdev *fbdev,
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strcpy(info->fix.id, "psbfb");
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info->flags = FBINFO_DEFAULT;
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- if (gtt_roll) { /* GTT rolling seems best */
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+ if (dev_priv->ops->accel_2d && pitch_lines > 8) /* 2D engine */
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+ info->fbops = &psbfb_ops;
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+ else if (gtt_roll) { /* GTT rolling seems best */
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info->fbops = &psbfb_roll_ops;
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info->flags |= FBINFO_HWACCEL_YPAN;
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- } else if (dev_priv->ops->accel_2d) /* 2D engine */
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- info->fbops = &psbfb_ops;
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- else /* Software */
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+ } else /* Software */
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info->fbops = &psbfb_unaccel_ops;
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ret = fb_alloc_cmap(&info->cmap, 256, 0);
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