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@@ -375,12 +375,28 @@ static int intel_overlay_off(struct intel_overlay *overlay)
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if (ret != 0)
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return ret;
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- overlay->active = 0;
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overlay->hw_wedged = 0;
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overlay->last_flip_req = 0;
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return ret;
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}
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+static void intel_overlay_off_tail(struct intel_overlay *overlay)
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+{
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+ struct drm_gem_object *obj;
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+
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+ /* never have the overlay hw on without showing a frame */
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+ BUG_ON(!overlay->vid_bo);
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+ obj = overlay->vid_bo->obj;
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+
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+ i915_gem_object_unpin(obj);
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+ drm_gem_object_unreference(obj);
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+ overlay->vid_bo = NULL;
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+
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+ overlay->crtc->overlay = NULL;
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+ overlay->crtc = NULL;
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+ overlay->active = 0;
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+}
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+
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/* recover from an interruption due to a signal
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* We have to be careful not to repeat work forever an make forward progess. */
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int intel_overlay_recover_from_interrupt(struct intel_overlay *overlay,
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@@ -438,17 +454,7 @@ int intel_overlay_recover_from_interrupt(struct intel_overlay *overlay,
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return ret;
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case SWITCH_OFF_STAGE_2:
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- BUG_ON(!overlay->vid_bo);
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- obj = overlay->vid_bo->obj;
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-
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- i915_gem_object_unpin(obj);
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- drm_gem_object_unreference(obj);
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- overlay->vid_bo = NULL;
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-
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- overlay->crtc->overlay = NULL;
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- overlay->crtc = NULL;
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-
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- overlay->active = 0;
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+ intel_overlay_off_tail(overlay);
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break;
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default:
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BUG_ON(overlay->hw_wedged != NEEDS_WAIT_FOR_FLIP);
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@@ -831,7 +837,6 @@ int intel_overlay_switch_off(struct intel_overlay *overlay)
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{
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int ret;
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struct overlay_registers *regs;
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- struct drm_gem_object *obj;
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struct drm_device *dev = overlay->dev;
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BUG_ON(!mutex_is_locked(&dev->struct_mutex));
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@@ -855,16 +860,7 @@ int intel_overlay_switch_off(struct intel_overlay *overlay)
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if (ret != 0)
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return ret;
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- /* never have the overlay hw on without showing a frame */
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- BUG_ON(!overlay->vid_bo);
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- obj = overlay->vid_bo->obj;
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-
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- i915_gem_object_unpin(obj);
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- drm_gem_object_unreference(obj);
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- overlay->vid_bo = NULL;
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-
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- overlay->crtc->overlay = NULL;
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- overlay->crtc = NULL;
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+ intel_overlay_off_tail(overlay);
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return 0;
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}
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