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x86: fix synchronize_rcu(): high latency on idle system

an otherwise idle system takes about 3 ticks per network
interface in unregister_netdev() due to multiple calls to synchronize_rcu(),
which adds up to quite a few seconds for tearing down thousands of
interfaces.  By flushing pending rcu callbacks in the idle loop, the system
makes progress hundreds of times faster.  If this is indeed a sane thing to,
it probably needs to be done for other architectures than x86.  And yes, the
network stack shouldn't call synchronize_rcu() quite so much, but fixing that
is a little more involved.

Signed-off-by: Ingo Molnar <mingo@elte.hu>
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Benjamin LaHaise 17 年之前
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0723a69a63
共有 1 个文件被更改,包括 3 次插入0 次删除
  1. 3 0
      arch/x86/kernel/process_32.c

+ 3 - 0
arch/x86/kernel/process_32.c

@@ -198,6 +198,9 @@ void cpu_idle(void)
 			rmb();
 			idle = pm_idle;
 
+			if (rcu_pending(cpu))
+				rcu_check_callbacks(cpu, 0);
+
 			if (!idle)
 				idle = default_idle;